Name | absorption_health |
Object | EntityTag |
Input | ElementTag(Decimal) |
Related Tags | <EntityTag.absorption_health> Returns the living entity's absorption health.
|
Description | Sets the living entity's absorption health. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3186 |
Name | add_attribute_modifiers |
Object | EntityTag |
Input | MapTag |
Related Tags | <EntityTag.has_attribute> Returns whether the entity has the named attribute. (...)
<EntityTag.attribute_modifiers> Returns a map of all attribute modifiers on the entity, with key as the attribute name and value as a list of modifiers, (...)
<EntityTag.attribute_default_value> Returns the default value of the named attribute for the entity. (...)
<EntityTag.attribute_base_value> Returns the base value of the named attribute for the entity. (...)
<EntityTag.attribute_value> Returns the final calculated value of the named attribute for the entity. (...)
|
Description | Adds attribute modifiers to an entity without altering existing modifiers.
For input format details, refer to attribute modifiers. |
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityAttributeModifiers.java#L282 |
Name | age |
Object | EntityTag |
Input | ElementTag |
Related Tags | <EntityTag.age> If the entity is ageable, returns the entity's age number. (...)
<EntityTag.is_baby> If the entity is ageable, returns whether the entity is a baby.
<EntityTag.is_age_locked> If the entity is ageable, returns whether the entity is age locked.
<EntityTag.ageable> Returns whether the entity is ageable. (...)
|
Description | Sets the entity's age.
Inputs can be 'baby', 'adult', or a valid age number. A default baby is -24000, a default adult is 0, an adult that just bred is 6000. Optionally, add '|locked' or 'unlocked' to lock/unlock the entity into/from the current age. (EG, age:baby|locked or age:-24000|unlocked) Also available: EntityTag.age_lock |
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityAge.java#L145 |
Name | age_lock |
Object | EntityTag |
Input | ElementTag(Boolean) |
Related Tags | <EntityTag.age> If the entity is ageable, returns the entity's age number. (...)
<EntityTag.is_baby> If the entity is ageable, returns whether the entity is a baby.
<EntityTag.is_age_locked> If the entity is ageable, returns whether the entity is age locked.
<EntityTag.ageable> Returns whether the entity is ageable. (...)
|
Description | Sets whether the entity is locked into its current age.
Also available: EntityTag.age |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityAge.java#L128 |
Name | aggressive |
Object | EntityTag |
Input | ElementTag(Boolean) |
Related Tags | <EntityTag.aggressive> Returns whether the entity is currently aggressive.
|
Description | Sets whether the entity is currently aggressive. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityAggressive.java#L57 |
Name | alter_uuid |
Object | EntityTag |
Input | ElementTag |
Related Tags | <EntityTag.uuid> Returns the permanent unique ID of the entity. (...)
|
Description | Alters the entity's UUID, changing it to the new input UUID.
This is very likely to break things and is almost never a good idea. This sorta-works with players, with significant side effects that will need to be compensated for. |
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L2882 |
Name | anger |
Object | EntityTag |
Input | DurationTag |
Related Tags | <EntityTag.anger> Returns the remaining anger time of a PigZombie or Bee.
|
Description | Changes the remaining anger time of a PigZombie or Bee. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityAnger.java#L92 |
Name | angry |
Object | EntityTag |
Input | ElementTag(Boolean) |
Related Tags | <EntityTag.angry> If the entity is a wolf or PigZombie, returns whether the entity is angry. (...)
|
Description | If the entity is wolf or PigZombie, sets whether the entity is angry.
If the entity is a Vindicator, returns whether it is in "Johnny" mode. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityAngry.java#L118 |
Name | armor_bonus |
Object | EntityTag |
Input | ElementTag(Decimal) |
Related Tags | <EntityTag.armor_bonus> Returns the entity's base armor bonus.
|
Description | Sets the entity's base armor bonus. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityArmorBonus.java#L71 |
Name | armor_pose |
Object | EntityTag |
Input | MapTag |
Related Tags | <EntityTag.armor_pose_map> Returns a map of all poses and angles for the armor stand. (...)
|
Description | Sets the angle for various parts of the armor stand.
For example, [head=4.5,3,4.5;body=5.4,3.2,1] Valid parts: HEAD, BODY, LEFT_ARM, RIGHT_ARM, LEFT_LEG, RIGHT_LEG Angles are in radians! Here's a website to help you figure out the correct values: https://bgielinor.github.io/Minecraft-ArmorStand/. |
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityArmorPose.java#L134 |
Name | arms |
Object | EntityTag |
Input | ElementTag(Boolean) |
Related Tags | <EntityTag.arms> If the entity is an armor stand, returns whether the armor stand has arms.
|
Description | Changes the arms state of an armor stand. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityArms.java#L69 |
Name | attack_cooldown |
Object | EntityTag |
Input | DurationTag |
Related Tags | <EntityTag.attack_cooldown_duration> Returns the amount of time that passed since the start of the attack cooldown.
<EntityTag.attack_cooldown_max_duration> Returns the maximum amount of time that can pass before the player's main hand has returned (...)
<EntityTag.attack_cooldown_percent> Returns the progress of the attack cooldown. 0 means that the attack cooldown has just (...)
|
Description | Sets the player's time since their last attack. If the time is greater than the max duration of their
attack cooldown, then the cooldown is considered finished. NOTE: The clientside attack cooldown indicator will not reflect this change! |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L4011 |
Name | attack_cooldown_percent |
Object | EntityTag |
Input | ElementTag(Decimal) |
Related Tags | <EntityTag.attack_cooldown_duration> Returns the amount of time that passed since the start of the attack cooldown.
<EntityTag.attack_cooldown_max_duration> Returns the maximum amount of time that can pass before the player's main hand has returned (...)
<EntityTag.attack_cooldown_percent> Returns the progress of the attack cooldown. 0 means that the attack cooldown has just (...)
|
Description | Sets the progress of the player's attack cooldown. Takes a decimal from 0 to 1.
0 means the cooldown has just begun, while 1 means the cooldown has been completed. NOTE: The clientside attack cooldown indicator will not reflect this change! |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3984 |
Name | attribute_base_values |
Object | EntityTag |
Input | MapTag |
Related Tags | <EntityTag.has_attribute> Returns whether the entity has the named attribute. (...)
<EntityTag.attribute_default_value> Returns the default value of the named attribute for the entity. (...)
<EntityTag.attribute_base_value> Returns the base value of the named attribute for the entity. (...)
<EntityTag.attribute_value> Returns the final calculated value of the named attribute for the entity. (...)
|
Description | Sets the base value of an entity's attributes.
Specify a MapTag where the keys are attribute names, and values are the new base values. Valid attribute names are listed at https://hub.spigotmc.org/javadocs/spigot/org/bukkit/attribute/Attribute.html See also attribute modifiers. |
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityAttributeBaseValues.java#L169 |
Name | attribute_modifiers |
Object | EntityTag |
Input | MapTag |
Related Tags | <EntityTag.has_attribute> Returns whether the entity has the named attribute. (...)
<EntityTag.attribute_modifiers> Returns a map of all attribute modifiers on the entity, with key as the attribute name and value as a list of modifiers, (...)
<EntityTag.attribute_default_value> Returns the default value of the named attribute for the entity. (...)
<EntityTag.attribute_base_value> Returns the base value of the named attribute for the entity. (...)
<EntityTag.attribute_value> Returns the final calculated value of the named attribute for the entity. (...)
|
Description | Sets the attribute modifiers of an entity.
This is a SET operation, meaning pre-existing modifiers are removed. For input format details, refer to attribute modifiers. |
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityAttributeModifiers.java#L243 |
Name | base_plate |
Object | EntityTag |
Input | ElementTag(Boolean) |
Related Tags | <EntityTag.base_plate> If the entity is an armor stand, returns whether the armor stand has a base plate.
|
Description | Changes the base plate state of an armor stand. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityBasePlate.java#L69 |
Name | base_potion |
Object | EntityTag |
Input | ElementTag |
Related Tags | <EntityTag.base_potion> Returns the Area Effect Cloud's base potion data. (...)
<EntityTag.base_potion.type> Returns the Area Effect Cloud's base potion type.
<EntityTag.base_potion.is_upgraded> Returns whether the Area Effect Cloud's base potion is upgraded.
<EntityTag.base_potion.is_extended> Returns whether the Area Effect Cloud's base potion is extended.
<server.potion_types> Returns a list of all potion types known to the server. (...)
|
Description | Sets the Area Effect Cloud's base potion.
In the form: Type,Upgraded,Extended NOTE: Potion cannot be both upgraded and extended |
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityAreaEffectCloud.java#L470 |
Name | beam_target |
Object | EntityTag |
Input | LocationTag |
Related Tags | <EntityTag.beam_target> Returns the target location of the ender crystal's beam, if any.
|
Description | Sets a new target location for the ender crystal's beam.
Provide no input to remove the beam. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityBeamTarget.java#L75 |
Name | boat_type |
Object | EntityTag |
Input | ElementTag |
Related Tags | <EntityTag.boat_type> Returns the wood type of the boat. (...)
|
Description | Changes the wood type of the boat.
Valid wood types: GENERIC, REDWOOD, BIRCH, JUNGLE, ACACIA, DARK_OAK. |
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityBoatType.java#L71 |
Name | body_arrows |
Object | EntityTag |
Input | ElementTag(Number) |
Related Tags | <EntityTag.body_arrows> Returns the number of arrows stuck in the entity's body. (...)
|
Description | Sets the number of arrows stuck in the entity's body.
Note: Body arrows will only be visible for players or player-type npcs. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityBodyArrows.java#L74 |
Name | bounding_box |
Object | EntityTag |
Input | ListTag(LocationTag) |
Related Tags | <EntityTag.bounding_box> Returns the collision bounding box of the entity in the format "<low>|<high>", essentially a cuboid with decimals.
|
Description | Changes the collision bounding box of the entity in the format "<low>|<high>", essentially a cuboid with decimals. |
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityBoundingBox.java#L91 |
Name | breed |
Object | EntityTag |
Input | ElementTag(Boolean) |
Related Tags | <EntityTag.breeding> Returns whether the animal entity is trying to mate with another of its kind.
|
Description | Sets whether the entity is trying to mate with another of its kind.
The entity must be living and an animal. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3110 |
Name | can_breed |
Object | EntityTag |
Input | ElementTag(Boolean) |
Related Tags | <EntityTag.can_breed> Returns whether the animal entity is capable of mating with another of its kind.
|
Description | Sets whether the entity is capable of mating with another of its kind.
The entity must be living and 'ageable'. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3096 |
Name | can_join_raid |
Object | EntityTag |
Input | ElementTag(Boolean) |
Related Tags | <EntityTag.can_join_raid> If the entity is raider mob (like a pillager), returns whether the entity is allowed to join active raids.
|
Description | If the entity is raider mob (like a pillager), changes whether the entity is allowed to join active raids. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityCanJoinRaid.java#L69 |
Name | can_pickup_items |
Object | EntityTag |
Input | ElementTag(Boolean) |
Related Tags | <EntityTag.can_pickup_items> Returns whether the entity can pick up items.
|
Description | Sets whether the entity can pick up items.
The entity must be living. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3017 |
Name | cannot_enter_hive |
Object | EntityTag |
Input | DurationTag |
Related Tags | <EntityTag.cannot_enter_hive> Returns the minimum duration until a Bee entity is allowed to enter a hive.
|
Description | Changes the minimum duration until a Bee entity is allowed to enter a hive. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityCannotEnterHive.java#L85 |
Name | carries_chest |
Object | EntityTag |
Input | ElementTag(Boolean) |
Related Tags | <EntityTag.carries_chest> Returns whether a horse-like entity is carrying a chest.
|
Description | Sets whether a horse-like entity is carrying a chest. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityChestCarrier.java#L69 |
Name | charged |
Object | EntityTag |
Input | ElementTag(Boolean) |
Related Tags | <EntityTag.charged> If the entity is wither_skull, returns whether the skull is charged. Charged skulls are blue. (...)
|
Description | If the entity is wither_skull, sets whether the skull is charged. Charged skulls are blue.
If the entity is a vex, sets whether the vex is charging. Charging vexes have red lines. This is a visual effect, and does not cause the vex to actually charge at anyone. If the entity is a guardian, sets whether the guardian's laser is active. Note that guardians require a target to use their laser, see attack. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityCharged.java#L70 |
Name | clear_body_arrows |
Object | EntityTag |
Input | None |
Related Tags | <EntityTag.body_arrows> Returns the number of arrows stuck in the entity's body. (...)
|
Description | Clears all arrows stuck in the entity's body.
Note: Body arrows will only be visible for players or player-type npcs. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityBodyArrows.java#L88 |
Name | clear_custom_effects |
Object | EntityTag |
Input | None |
Related Tags | <EntityTag.custom_effects> Returns a ListTag of the Area Effect Cloud's custom effects (...)
|
Description | Clears all custom effects from the Area Effect Cloud |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityAreaEffectCloud.java#L390 |
Name | clear_scoreboard_tags |
Object | EntityTag |
Input | None |
Related Tags | <EntityTag.scoreboard_tags> Returns a list of the scoreboard tags on the entity.
|
Description | Clears the list of the scoreboard tags on the entity. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityScoreboardTags.java#L82 |
Name | collidable |
Object | EntityTag |
Input | ElementTag(Boolean) |
Related Tags | <EntityTag.is_collidable> Returns whether the entity is collidable. (...)
|
Description | Sets whether the entity is collidable.
For NPCs, Sets the persistent collidable value. NOTE: To disable collision between two entities, set this mechanism to false on both entities. NOTE: For players, to fully remove collision you need to use team and set "option:collision_rule status:never" |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3371 |
Name | color |
Object | EntityTag |
Input | ElementTag |
Related Tags | <EntityTag.color> If the entity can have a color, returns the entity's color. (...)
<EntityTag.colorable> Returns whether the entity can be colored. (...)
|
Description | Changes the entity's color.
For the available color options, refer to Entity Color Types. |
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityColor.java#L264 |
Name | conversion_duration |
Object | EntityTag |
Input | DurationTag |
Related Tags | <EntityTag.conversion_duration> Returns the duration of time until an entity completes a conversion. See EntityTag.is_converting for examples of conversions. (...)
|
Description | Sets the duration of time until an entity completes a conversion. See EntityTag.is_converting for examples of conversions.
When this value hits 0, the conversion completes. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityConversionTime.java#L130 |
Name | conversion_player |
Object | EntityTag |
Input | PlayerTag |
Related Tags | <EntityTag.conversion_player> Returns the player that caused a zombie villager to start converting back to a villager, if any.
|
Description | Sets the player that caused a zombie villager to start converting back to a villager.
Give no input to remove the player ID from the zombie-villager. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityConversionPlayer.java#L82 |
Name | critical |
Object | EntityTag |
Input | ElementTag(Boolean) |
Related Tags | <EntityTag.critical> If the entity is an arrow or trident, returns whether the arrow/trident is critical.
|
Description | Changes whether an arrow/trident is critical. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityCritical.java#L69 |
Name | custom_effects |
Object | EntityTag |
Input | ListTag |
Related Tags | <EntityTag.custom_effects> Returns a ListTag of the Area Effect Cloud's custom effects (...)
|
Description | Adds a list of custom potion effects to the Area Effect Cloud
In the form Type,Amplifier,Duration(,Ambient,Particles)|... |
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityAreaEffectCloud.java#L419 |
Name | custom_name |
Object | EntityTag |
Input | ElementTag |
Related Tags | <EntityTag.custom_name> Returns the entity's custom name (as set by plugin or name tag item), if any.
|
Description | Sets the custom name (equivalent to a name tag item) of the entity.
Provide no input to remove the custom name. |
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityCustomName.java#L60 |
Name | custom_name_visible |
Object | EntityTag |
Input | ElementTag(Boolean) |
Related Tags | <EntityTag.custom_name_visible> Returns whether the entity's custom name is visible.
|
Description | Sets whether the entity's custom name is visible. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityCustomNameVisible.java#L63 |
Name | damage |
Object | EntityTag |
Input | ElementTag(Decimal) |
Related Tags | <EntityTag.damage> Returns the damage that the arrow/trident will inflict. (...)
|
Description | Changes how much damage an arrow/trident will inflict. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityArrowDamage.java#L70 |
Name | dark_duration |
Object | EntityTag |
Input | DurationTag |
Related Tags | <EntityTag.dark_duration> Returns the duration remaining before a glow squid starts glowing.
|
Description | Sets the duration remaining before a glow squid starts glowing. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityDarkDuration.java#L69 |
Name | detonate |
Object | EntityTag |
Input | None |
Description | If the entity is a firework or a creeper, detonates it. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3688 |
Name | direction |
Object | EntityTag |
Input | LocationTag |
Related Tags | <EntityTag.direction> Returns the movement/acceleration direction of a fireball entity, as a LocationTag vector.
|
Description | Sets the movement/acceleration direction of a fireball entity, as a LocationTag vector. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityDirection.java#L69 |
Name | disabled_slots |
Object | EntityTag |
Input | MapTag |
Related Tags | <EntityTag.disabled_slots_data> If the entity is an armor stand, returns its disabled slots as a map of slot names to list of actions.
|
Description | Sets the disabled slots of an armor stand as a map of slot names to list of actions.
For example: [HEAD=PLACE|REMOVE;CHEST=PLACE;FEET=ALL] Provide no input to enable all slots. Slots: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/inventory/EquipmentSlot.html Actions: ALL, REMOVE, PLACE NOTE: Minecraft contains a bug where disabling ALL for the HAND slot still allows item removal. To fully disable hand interaction, disable ALL and REMOVE. |
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityDisabledSlots.java#L159 |
Name | disabled_slots_raw |
Object | EntityTag |
Input | ElementTag(Number) |
Related Tags | <EntityTag.disabled_slots> Deprecated in favor of EntityTag.disabled_slots_data.
<EntityTag.disabled_slots.raw> Deprecated in favor of EntityTag.disabled_slots_data.
|
Description | Deprecated in favor of EntityTag.disabled_slots. |
Generated Example |
|
Deprecated | Use 'disabled_slots' |
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityDisabledSlots.java#L143 |
Name | display_entity_data |
Object | EntityTag |
Input | MapTag |
Related Tags | <EntityTag.display_entity_data> Returns a map tag of Display Entity data. This is a placeholder until more-proper tools are developed. (...)
|
Description | Returns a map tag of Display Entity data. This is a placeholder until more-proper tools are developed.
This placeholder exists to enable you to play with the new entity type straight away. Details are subject to change. Be prepared to update your scripts soon if you use this. See EntityTag.display_entity_data for key details. |
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityDisplayEntityData.java#L140 |
Name | dragon_phase |
Object | EntityTag |
Input | ElementTag |
Related Tags | <EntityTag.dragon_phase> Returns the phase an EnderDragon is currently in. (...)
|
Description | Sets an EnderDragon's combat phase. |
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3549 |
Name | duration |
Object | EntityTag |
Input | DurationTag |
Related Tags | <EntityTag.duration> Returns the Area Effect Cloud's duration.
|
Description | Sets the Area Effect Cloud's duration. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityAreaEffectCloud.java#L508 |
Name | duration_on_use |
Object | EntityTag |
Input | DurationTag |
Related Tags | <EntityTag.duration.on_use> Returns the duration the Area Effect Cloud (...)
|
Description | Sets the duration the Area Effect Cloud
will increase by when it applies an effect to an entity. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityAreaEffectCloud.java#L521 |
Name | ender_eye_target_location |
Object | EntityTag |
Input | LocationTag |
Related Tags | <EntityTag.ender_eye_target_location> Returns a thrown eye of ender's target location - the location it's moving towards, which in vanilla is a stronghold location.
|
Description | Sets a thrown eye of ender's target location - the location it's moving towards. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityEyeTargetLocation.java#L65 |
Name | enderman_angry |
Object | EntityTag |
Input | ElementTag(Boolean) |
Description | Sets whether the enderman entity should be screaming angrily. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3773 |
Name | equipment |
Object | EntityTag |
Input | MapTag |
Related Tags | <EntityTag.equipment> Returns a ListTag containing the entity's equipment. (...)
<EntityTag.equipment_map> Returns a MapTag containing the entity's equipment. (...)
|
Description | Sets the entity's worn equipment.
Input keys are boots, leggings, chestplate, and helmet. |
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityEquipment.java#L117 |
Name | experience |
Object | EntityTag |
Input | ElementTag(Number) |
Related Tags | <EntityTag.experience> Returns the experience value of this experience orb entity.
|
Description | Sets the experience value of this experience orb entity. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3563 |
Name | explosion_fire |
Object | EntityTag |
Input | ElementTag(Boolean) |
Related Tags | <EntityTag.explosion_fire> If this entity is explosive, returns whether its explosion creates fire.
|
Description | If this entity is explosive, sets whether its explosion creates fire. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityExplosionFire.java#L76 |
Name | explosion_radius |
Object | EntityTag |
Input | ElementTag(Decimal) |
Related Tags | <EntityTag.explosion_radius> If this entity can explode, returns its explosion radius.
|
Description | If this entity can explode, sets its explosion radius. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityExplosionRadius.java#L81 |
Name | fake_move |
Object | EntityTag |
Input | LocationTag |
Description | Causes an entity to broadcast a fake movement packet in the direction of the velocity vector specified.
The vector value must be in the range [-8,8] on each of X, Y, and Z. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3444 |
Name | fake_pickup |
Object | EntityTag |
Input | EntityTag |
Description | Makes it look like this entity (usually a player) has picked up another entity (item, arrow, or XP orb).
This technically also works with any entity type. Note that the original entity doesn't actually get picked up, it's still there, just invisible now. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L4060 |
Name | fake_teleport |
Object | EntityTag |
Input | LocationTag |
Description | Causes an entity to broadcast a fake teleport packet to the location specified. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3456 |
Name | fall_distance |
Object | EntityTag |
Input | ElementTag(Decimal) |
Related Tags | <EntityTag.fall_distance> Returns how far the entity has fallen.
|
Description | Sets the fall distance. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3031 |
Name | fallingblock_drop_item |
Object | EntityTag |
Input | ElementTag(Boolean) |
Description | Sets whether the falling block will drop an item if broken. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3044 |
Name | fallingblock_hurt_entities |
Object | EntityTag |
Input | ElementTag(Boolean) |
Description | Sets whether the falling block will hurt entities when it lands. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3056 |
Name | fallingblock_type |
Object | EntityTag |
Input | MaterialTag |
Related Tags | <EntityTag.fallingblock_material> Returns the material of a fallingblock-type entity.
|
Description | Sets the block type of a falling_block entity (only valid while spawning). |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L4032 |
Name | fire_time |
Object | EntityTag |
Input | DurationTag |
Related Tags | <EntityTag.fire_time> Returns the duration for which the entity will remain on fire
|
Description | Sets the entity's current fire time (time before the entity stops being on fire). |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3068 |
Name | firework_item |
Object | EntityTag |
Input | ItemTag |
Related Tags | <EntityTag.firework_item> If the entity is a firework, returns the firework item used to launch it.
|
Description | Changes the firework effect on this entity, using a firework item. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityFirework.java#L83 |
Name | firework_lifetime |
Object | EntityTag |
Input | DurationTag |
Related Tags | <EntityTag.firework_lifetime> Returns the duration that a firework will live for (before detonating).
|
Description | Sets the duration that a firework will live for (before detonating). |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityFireworkLifetime.java#L69 |
Name | fish_hook_apply_lure |
Object | EntityTag |
Input | ElementTag(Boolean) |
Related Tags | <EntityTag.fish_hook_apply_lure> Returns whether this fish hook should respect the lure enchantment. (...)
|
Description | Sets whether this fish hook should respect the lure enchantment.
Every level of lure enchantment reduces lure time by 5 seconds. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3875 |
Name | fish_hook_bite_time |
Object | EntityTag |
Input | DurationTag |
Description | Sets the time until this fish hook is next bit. If this value and also nibble_time are set zero, luring will happen instead.
if this value is set above zero, when it runs out, a bite will occur (and a player can reel to catch it, or fail and have nibble set). |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3826 |
Name | fish_hook_hooked_entity |
Object | EntityTag |
Input | EntityTag |
Related Tags | <EntityTag.fish_hook_hooked_entity> Returns the entity this fish hook is attached to.
|
Description | Sets the entity this fish hook is attached to. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3893 |
Name | fish_hook_lure_time |
Object | EntityTag |
Input | DurationTag |
Related Tags | <EntityTag.fish_hook_lure_time> Returns the remaining time before this fish hook will lure a fish.
|
Description | Sets the time until this fish hook is next lured. If this value and also bite_time and nibble_time are set zero, the luring value will be reset to a random amount.
if this value is set above zero, when it runs out, particles will spawn and bite_time will be set to a random amount. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3842 |
Name | fish_hook_max_lure_time |
Object | EntityTag |
Input | DurationTag |
Related Tags | <EntityTag.fish_hook_max_lure_time> Returns the maximum possible time before this fish hook will lure a fish.
|
Description | Returns the maximum possible time before this fish hook will lure a fish. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3927 |
Name | fish_hook_min_lure_time |
Object | EntityTag |
Input | DurationTag |
Related Tags | <EntityTag.fish_hook_min_lure_time> Returns the minimum possible time before this fish hook can lure a fish.
|
Description | Returns the minimum possible time before this fish hook can lure a fish. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3910 |
Name | fish_hook_nibble_time |
Object | EntityTag |
Input | DurationTag |
Description | Sets the time until this fish hook is next nibbled. If this value is set zero, biting will be processed instead.
if this value is set above zero, when it runs out, a nibble (failed bite) will occur. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3810 |
Name | fish_hook_pull |
Object | EntityTag |
Input | None |
Description | Pulls the entity this fish hook is attached to towards the caster. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3860 |
Name | fixed |
Object | EntityTag |
Input | ElementTag(Boolean) |
Related Tags | <EntityTag.fixed> Returns whether the item frame is fixed. (Meaning, it can't be altered by players or broken by block obstructions).
|
Description | Sets whether this item frame is fixed. (Meaning, it can't be altered by players or broken by block obstructions). |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityFixed.java#L76 |
Name | flag_map |
Object | EntityTag |
Input | MapTag |
Description | Internal setter for the EntityTag flag map.
Do not use this in scripts. |
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityFlags.java#L73 |
Name | flower |
Object | EntityTag |
Input | LocationTag |
Related Tags | <EntityTag.flower> Returns the location of a bee's flower (if any).
|
Description | Changes the location of a bee's flower.
Give no input to unset the bee's flower. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityFlower.java#L91 |
Name | force_no_persist |
Object | EntityTag |
Input | ElementTag(Boolean) |
Related Tags | <EntityTag.force_no_persist> Returns 'true' if the entity is forced to not save to file when chunks unload. (...)
|
Description | Set 'true' to indicate the entity should be forced to not save to file when chunks unload.
Set 'false' to not force to not-save. Entities will then either save or not save depending on separate conditions. This is a custom value added in Bukkit to block saving, which is not the same as Mojang's similar option under EntityTag.persistent. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3338 |
Name | framed |
Object | EntityTag |
Input | ItemTag(|ElementTag) |
Related Tags | <EntityTag.has_framed_item> If the entity is an item frame, returns whether the frame has an item in it.
<EntityTag.framed_item> If the entity is an item frame, returns the item currently framed.
<EntityTag.framed_item_rotation> If the entity is an item frame, returns the rotation of the item currently framed.
|
Description | Sets the entity's framed item and optionally the rotation as well.
Valid rotations: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Rotation.html For example: framed:diamond_sword|clockwise |
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityFramed.java#L131 |
Name | freeze_duration |
Object | EntityTag |
Input | DurationTag |
Related Tags | <EntityTag.freeze_duration> Returns the duration an entity has been freezing for (from powdered snow).
|
Description | Sets the duration an entity has been freezing for (from powdered snow). |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityFreezeDuration.java#L73 |
Name | fuse_ticks |
Object | EntityTag |
Input | ElementTag(Number) |
Related Tags | <EntityTag.fuse_ticks> Returns the number of ticks until the explosion of the primed TNT.
|
Description | Sets the number of ticks until the TNT blows up after being primed. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3576 |
Name | ghast_attacking |
Object | EntityTag |
Input | ElementTag(Boolean) |
Description | Sets whether the ghast entity should show the attacking face. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3762 |
Name | gliding |
Object | EntityTag |
Input | ElementTag(Boolean) |
Related Tags | <EntityTag.gliding> Returns whether this entity is gliding.
|
Description | Sets whether this entity is gliding. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3520 |
Name | glowing |
Object | EntityTag |
Input | ElementTag(Boolean) |
Related Tags | <EntityTag.glowing> Returns whether this entity is glowing.
|
Description | Sets whether this entity is glowing. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3533 |
Name | gravity |
Object | EntityTag |
Input | ElementTag(Boolean) |
Related Tags | <EntityTag.gravity> Returns whether the entity has gravity.
|
Description | Changes the gravity state of an entity.
When set false (no gravity), side effects may also occur, eg all movement entirely being blocked. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityGravity.java#L86 |
Name | has_ai |
Object | EntityTag |
Input | ElementTag(Boolean) |
Related Tags | <EntityTag.has_ai> Returns whether the entity uses the default Minecraft AI to roam and look around. (...)
|
Description | Sets whether this entity will use the default Minecraft AI to roam and look around.
This tends to have implications for other vanilla functionality, including gravity. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityAI.java#L67 |
Name | has_nectar |
Object | EntityTag |
Input | ElementTag(Boolean) |
Related Tags | <EntityTag.has_nectar> Returns whether a bee entity has nectar on it.
|
Description | Changes whether a bee entity has nectar on it. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityHasNectar.java#L85 |
Name | has_pumpkin_head |
Object | EntityTag |
Input | ElementTag(Boolean) |
Related Tags | <EntityTag.has_pumpkin_head> If the entity is a snowman, returns whether the snowman has a pumpkin on its head.
|
Description | Changes whether a Snowman entity has a pumpkin on its head. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityPumpkinHead.java#L77 |
Name | has_stung |
Object | EntityTag |
Input | ElementTag(Boolean) |
Related Tags | <EntityTag.has_stung> Returns whether a bee entity has already used its stinger.
|
Description | Changes whether a bee entity has already used its stinger. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityHasStung.java#L85 |
Name | head_angle |
Object | EntityTag |
Input | ElementTag(Decimal) |
Description | Sets the raw head angle of a living entity.
This will not rotate the body at all. Most users should prefer look. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3723 |
Name | health |
Object | EntityTag |
Input | ElementTag(Decimal) |
Related Tags | <EntityTag.health> Returns the current health of the entity.
<EntityTag.health_max> Returns the maximum health of the entity.
|
Description | Sets the amount of health the entity has.
The entity must be living. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityHealth.java#L228 |
Name | health_data |
Object | EntityTag |
Input | ElementTag(Decimal)/ElementTag(Decimal) |
Related Tags | <EntityTag.health> Returns the current health of the entity.
<EntityTag.health_max> Returns the maximum health of the entity.
|
Description | Sets the amount of health the entity has, and the maximum health it has.
The entity must be living. |
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityHealth.java#L206 |
Name | hide_from_players |
Object | EntityTag |
Input | None |
Description | Hides the entity from players by default.
See also EntityTag.show_to_players. To hide for only one player, see PlayerTag.hide_entity. Works with offline players. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3603 |
Name | hive |
Object | EntityTag |
Input | LocationTag |
Related Tags | <EntityTag.hive> Returns the location of a bee's hive (if any).
|
Description | Changes the location of a bee's hive.
Give no input to unset the bee's hive. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityHive.java#L91 |
Name | horns |
Object | EntityTag |
Input | ListTag |
Related Tags | <EntityTag.horns> Returns a ListTag of a goat's horns. can include "left" and "right", for the left and right horns.
|
Description | Sets a goat's horns. can include "left" and "right", for the left and right horns. |
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityHorns.java#L69 |
Name | ignite |
Object | EntityTag |
Input | None |
Description | If the entity is a creeper, ignites it. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3707 |
Name | immune |
Object | EntityTag |
Input | ElementTag(Boolean) |
Related Tags | <EntityTag.immune> Returns whether this piglin or hoglin entity is immune to zombification.
|
Description | Sets whether this piglin or hoglin entity is immune to zombification. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityImmune.java#L98 |
Name | in_water_duration |
Object | EntityTag |
Input | ElementTag(Boolean) |
Related Tags | <EntityTag.in_water_duration> If the entity is a zombie mob, returns the duration of time the zombie has been in water for. (...)
|
Description | If the entity is a zombie mob, sets the duration of time the zombie has been in water for.
If this value exceeds 600 ticks, the zombie will begin converted to a Drowned mob. See also EntityTag.conversion_duration |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityInWaterTime.java#L67 |
Name | interact_with |
Object | EntityTag |
Input | LocationTag |
Description | Makes a player-type entity interact with a block. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3489 |
Name | inventory_contents |
Object | EntityTag |
Input | ListTag(ItemTag) |
Related Tags | <EntityTag.inventory> Returns the entity's inventory, if it has one.
<InventoryTag.list_contents> Returns a list of all items in the inventory.
|
Description | Clears the entity's inventory and sets it's item list to match the input. |
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityInventory.java#L84 |
Name | invulnerable |
Object | EntityTag |
Input | ElementTag(Boolean) |
Related Tags | <EntityTag.invulnerable> Returns whether the entity is invulnerable (cannot be damaged).
|
Description | Sets whether the entity is invulnerable (cannot be damaged). |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityInvulnerable.java#L80 |
Name | is_aware |
Object | EntityTag |
Input | ElementTag(Boolean) |
Related Tags | <EntityTag.is_aware> Returns whether the entity is aware of its surroundings. (...)
|
Description | Sets whether the entity is aware of its surroundings.
Unaware entities will not perform any actions on their own, such as pathfinding or attacking. Similar to EntityTag.has_ai, except allows the entity to be moved by gravity, being pushed or attacked, etc. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityAware.java#L71 |
Name | is_patrol_leader |
Object | EntityTag |
Input | ElementTag(Boolean) |
Related Tags | <EntityTag.is_patrol_leader> If the entity is raider mob (like a pillager), returns whether the entity is a patrol leader.
|
Description | If the entity is raider mob (like a pillager), changes whether the entity is a patrol leader. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityPatrolLeader.java#L64 |
Name | is_showing_bottom |
Object | EntityTag |
Input | ElementTag(Boolean) |
Related Tags | <EntityTag.is_showing_bottom> If the entity is an ender crystal, returns whether the ender crystal has its bottom showing.
|
Description | Changes the bottom state of an ender crystal. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityIsShowingBottom.java#L82 |
Name | is_small |
Object | EntityTag |
Input | ElementTag(Boolean) |
Related Tags | <EntityTag.is_small> Returns whether the armor stand is small.
|
Description | Sets whether the armor stand is small. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntitySmall.java#L80 |
Name | is_using_riptide |
Object | EntityTag |
Input | ElementTag(Boolean) |
Related Tags | <EntityTag.is_using_riptide> Returns whether this entity is using the Riptide enchantment.
|
Description | Sets whether this entity is using the Riptide enchantment. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityRiptide.java#L75 |
Name | item |
Object | EntityTag |
Input | ItemTag |
Related Tags | <EntityTag.item> If the entity is a dropped item, returns the item represented by the entity. (...)
|
Description | If the entity is a dropped item, sets the item represented by the entity.
If the entity is a trident, sets the trident item represented by the entity. If the item is a throwable projectile, sets the display item for that projectile. If the entity is an eye-of-ender, sets the item to be displayed and dropped by it. If the entity is a fireball, sets the fireball's display item. If the entity is an Item Display, sets the entity's display item. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityItem.java#L161 |
Name | item_in_hand |
Object | EntityTag |
Input | ItemTag |
Related Tags | <EntityTag.item_in_hand> Returns the item the entity is holding, or air if none.
|
Description | Sets the item in the entity's hand.
The entity must be living. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityItemInHand.java#L90 |
Name | item_in_offhand |
Object | EntityTag |
Input | ItemTag |
Related Tags | <EntityTag.item_in_offhand> Returns the item the entity is holding in their off hand, or air if none.
|
Description | Sets the item in the entity's offhand.
The entity must be living. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityItemInOffHand.java#L90 |
Name | jump_strength |
Object | EntityTag |
Input | ElementTag(Number) |
Related Tags | <EntityTag.jump_strength> Returns the power of a horse's jump. (...)
|
Description | Sets the power of the horse's jump.
Also applies to horse-like mobs, such as donkeys and mules. |
Generated Example |
|
Synonyms (Search Aid) | entitytag.horse_jump_height |
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityJumpStrength.java#L79 |
Name | knockback |
Object | EntityTag |
Input | ElementTag(Number) |
Related Tags | <EntityTag.knockback> Returns the knockback strength of an arrow or trident.
|
Description | Sets the knockback strength of an arrow or trident. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityKnockback.java#L55 |
Name | last_hurt_by |
Object | EntityTag |
Input | EntityTag |
Description | Tells this mob entity that it was last hurt by the specified entity.
Passive mobs will panic and run away when this is set. Angerable mobs will get angry. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3797 |
Name | leash_holder |
Object | EntityTag |
Input | EntityTag |
Related Tags | <EntityTag.is_leashed> Returns whether the entity is leashed.
<EntityTag.leash_holder> Returns the leash holder of entity.
|
Description | Sets the entity holding this entity by leash.
The entity must be living. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3081 |
Name | left_shoulder |
Object | EntityTag |
Input | EntityTag |
Related Tags | <EntityTag.left_shoulder> Returns the entity on the entity's left shoulder. (...)
|
Description | Sets the entity's left shoulder entity.
Only applies to player-typed entities. Provide no input to remove the shoulder entity. NOTE: This mechanism will remove the current shoulder entity from the world. Also note the client will currently only render parrot entities. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3274 |
Name | loot_table_id |
Object | EntityTag |
Input | ElementTag |
Related Tags | <EntityTag.loot_table_id> Returns an element indicating the minecraft key for the loot-table for the entity (if any).
|
Description | Sets the loot table of a lootable entity.
This is the namespaced path of the loot table, provided by a datapack or Minecraft's default data. |
Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L4083 |
Name | marker |
Object | EntityTag |
Input | ElementTag(Boolean) |
Related Tags | <EntityTag.marker> If the entity is an armor stand, returns whether the armor stand is a marker. (...)
|
Description | Changes the marker state of an armor stand. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityMarker.java#L83 |
Name | material |
Object | EntityTag |
Input | MaterialTag |
Related Tags | <EntityTag.material> Returns the block material associated with the entity. (...)
|
Description | Sets the block material associated with the entity.
For endermen, sets the material the enderman is holding. For minecarts, sets the material the minecart is carrying. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityMaterial.java#L110 |
Name | max_fuse_ticks |
Object | EntityTag |
Input | ElementTag(Number) |
Related Tags | <EntityTag.max_fuse_ticks> Returns the default number of ticks until the creeper explodes when primed (NOT the time remaining if already primed).
|
Description | Sets the default number of ticks until the creeper explodes when primed (NOT the time remaining if already primed). |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityMaxFuseTicks.java#L77 |
Name | max_health |
Object | EntityTag |
Input | ElementTag(Decimal) |
Related Tags | <EntityTag.health> Returns the current health of the entity.
<EntityTag.health_max> Returns the maximum health of the entity.
|
Description | Sets the maximum health the entity may have.
The entity must be living. Note to change the current health at the same time as max_health (might be needed when setting max health higher rather than lower), use EntityTag.health_data. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityHealth.java#L176 |
Name | max_no_damage_duration |
Object | EntityTag |
Input | DurationTag |
Related Tags | <EntityTag.last_damage.duration> Returns the duration of the last damage taken by the entity.
<EntityTag.last_damage.max_duration> Returns the maximum duration of the last damage taken by the entity.
|
Description | Sets the maximum duration in which the entity will take no damage. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3406 |
Name | melee_attack |
Object | EntityTag |
Input | EntityTag |
Description | Causes this hostile-mob entity to immediately melee-attack the specified target entity once.
Works for Hostile Mobs, and Players. Does not work with passive mobs, non-living entities, etc. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3784 |
Name | mirror_player |
Object | EntityTag |
Input | ElementTag(Boolean) |
Description | Makes the player-like entity have the same skin as the player looking at it.
For NPCs, this will add the Mirror trait. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3643 |
Name | move |
Object | EntityTag |
Input | LocationTag |
Description | Forces an entity to move in the direction of the velocity vector specified. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3433 |
Name | no_damage_duration |
Object | EntityTag |
Input | DurationTag |
Related Tags | <EntityTag.last_damage.duration> Returns the duration of the last damage taken by the entity.
<EntityTag.last_damage.max_duration> Returns the maximum duration of the last damage taken by the entity.
|
Description | Sets the duration in which the entity will take no damage. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3392 |
Name | owner |
Object | EntityTag |
Input | PlayerTag |
Related Tags | <EntityTag.is_tamed> Returns whether the entity has been tamed.
<EntityTag.tameable> Returns whether the entity is tameable. (...)
<EntityTag.owner> Returns the owner of a tamed entity.
|
Description | Sets the entity's owner. Use with no input to make it not have an owner.
Also available: EntityTag.tame |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityTame.java#L141 |
Name | oxygen |
Object | EntityTag |
Input | DurationTag |
Related Tags | <EntityTag.oxygen> Returns the duration of oxygen the entity has left. (...)
<EntityTag.max_oxygen> Returns the maximum duration of oxygen the entity can have. (...)
|
Description | Sets how much air the entity has remaining before it drowns.
The entity must be living. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3199 |
Name | painting |
Object | EntityTag |
Input | ElementTag |
Related Tags | <EntityTag.painting> If the entity is a painting, returns what art it shows. (...)
<server.art_types> Returns a list of all known art types. (...)
|
Description | Changes the art shown by a painting. Valid a types: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Art.html. |
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityPainting.java#L105 |
Name | particle |
Object | EntityTag |
Input | ElementTag |
Related Tags | <EntityTag.particle> Returns the Area Effect Cloud's particle.
|
Description | Sets the particle of the Area Effect Cloud |
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityAreaEffectCloud.java#L535 |
Name | particle_color |
Object | EntityTag |
Input | ColorTag |
Related Tags | <EntityTag.particle.color> Returns the Area Effect Cloud's particle color.
|
Description | Sets the Area Effect Cloud's particle color. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityAreaEffectCloud.java#L457 |
Name | passenger |
Object | EntityTag |
Input | EntityTag |
Related Tags | <EntityTag.passenger> Returns the entity's passenger, if any.
<EntityTag.is_empty> Returns whether the entity does not have a passenger.
|
Description | Sets the passenger of this entity. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3149 |
Name | passengers |
Object | EntityTag |
Input | ListTag(EntityTag) |
Related Tags | <EntityTag.passengers> Returns a list of the entity's passengers, if any.
<EntityTag.is_empty> Returns whether the entity does not have a passenger.
|
Description | Sets the passengers of this entity. |
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3124 |
Name | patrol_target |
Object | EntityTag |
Input | LocationTag |
Related Tags | <EntityTag.patrol_target> If the entity is raider mob (like a pillager), returns whether the entity is allowed to join active raids.
|
Description | If the entity is raider mob (like a pillager), changes whether the entity is allowed to join active raids. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityPatrolTarget.java#L73 |
Name | persistent |
Object | EntityTag |
Input | ElementTag(Boolean) |
Related Tags | <EntityTag.is_persistent> Returns whether the mob-entity will not be removed completely when far away from players. (...)
|
Description | Sets whether the mob-entity will not be removed completely when far away from players.
This is Bukkit's "setRemoveWhenFarAway" which is Mojang's "isPersistenceRequired". In many cases, EntityTag.force_no_persist may be preferred. The entity must be a mob-type entity. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3322 |
Name | pickup_delay |
Object | EntityTag |
Input | DurationTag |
Related Tags | <EntityTag.pickup_delay> Returns how long before the item-type entity can be picked up by a player.
|
Description | Sets the pickup delay of this Item Entity. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3506 |
Name | pickup_status |
Object | EntityTag |
Input | ElementTag |
Related Tags | <EntityTag.pickup_status> If the entity is an arrow or trident, returns the pickup status of the arrow/trident.
|
Description | Changes the pickup status of an arrow/trident.
Available pickup statuses can be found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/AbstractArrow.PickupStatus.html |
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityPickupStatus.java#L74 |
Name | player_created |
Object | EntityTag |
Input | ElementTag(Boolean) |
Related Tags | <EntityTag.player_created> Returns whether this Iron_Golem was created by a player.
|
Description | Sets whether this Iron_Golem was created by a player. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityPlayerCreated.java#L81 |
Name | playing_dead |
Object | EntityTag |
Input | ElementTag(Boolean) |
Related Tags | <EntityTag.playing_dead> If the entity is an axolotl, returns whether the entity is playing dead.
|
Description | If the entity is an axolotl, sets whether the entity is playing dead.
This won't be successful unless the entity is unaware of its surroundings. See EntityTag.is_aware. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityPlayingDead.java#L66 |
Name | polar_bear_standing |
Object | EntityTag |
Input | ElementTag(Boolean) |
Description | Sets whether the polar bear entity should stand up. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3750 |
Name | potion |
Object | EntityTag |
Input | ItemTag |
Related Tags | <EntityTag.potion> If the entity is a Tipped Arrow, returns an ItemTag of a potion with the base potion data of the arrow. (...)
|
Description | Input must be a potion item!
If the entity is a Tipped Arrow, sets the arrow's base potion data based on the item input. If the entity is a splash Potion, sets the splash potion's full potion data from the item input. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityPotion.java#L105 |
Name | potion_effects |
Object | EntityTag |
Input | ListTag |
Related Tags | <EntityTag.effects_data> Returns the active potion effects on the entity, in the MapTag format of the mechanism.
<EntityTag.list_effects> Deprecated in favor of EntityTag.effects_data
<EntityTag.has_effect[<effect>]> Returns whether the entity has a specified effect. (...)
|
Description | Set the entity's active potion effects.
Each item in the list must be a MapTag with keys: "type" - from https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html "amplifier" - number to increase the level by (0 for default level 1) "duration" - DurationTag, how long it lasts "ambient", "particles", "icon" - booleans For example: [type=SPEED;amplifier=0;duration=120t;ambient=false;particles=true;icon=true] This example would be a level 1 swiftness potion that lasts 120 ticks. |
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityPotionEffects.java#L155 |
Name | powered |
Object | EntityTag |
Input | ElementTag(Boolean) |
Related Tags | <EntityTag.powered> If the entity is a creeper, returns whether the creeper is powered.
|
Description | Changes the powered state of a Creeper. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityPowered.java#L94 |
Name | profession |
Object | EntityTag |
Input | ElementTag |
Related Tags | <EntityTag.profession> If the entity can have professions, returns the entity's profession. (...)
|
Description | Changes the entity's profession.
Currently, only Villager-type entities can have professions. For the list of possible professions, refer to https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/Villager.Profession.html |
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityProfession.java#L101 |
Name | radius |
Object | EntityTag |
Input | ElementTag(Decimal) |
Related Tags | <EntityTag.radius> Returns the Area Effect Cloud's radius.
|
Description | Sets the radius of the Area Effect Cloud |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityAreaEffectCloud.java#L548 |
Name | radius_on_use |
Object | EntityTag |
Input | ElementTag(Decimal) |
Related Tags | <EntityTag.radius.on_use> Returns the amount the Area Effect Cloud's radius (...)
|
Description | Sets the radius the Area Effect Cloud
will increase by when it applies an effect to an entity. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityAreaEffectCloud.java#L561 |
Name | radius_per_tick |
Object | EntityTag |
Input | ElementTag(Decimal) |
Related Tags | <EntityTag.radius.per_tick> Returns the amount the Area Effect Cloud's radius (...)
|
Description | Sets the radius the Area Effect Cloud
will increase by every tick. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityAreaEffectCloud.java#L575 |
Name | reapplication_delay |
Object | EntityTag |
Input | DurationTag |
Related Tags | <EntityTag.reapplication_delay> Returns the duration an entity will be immune (...)
|
Description | Sets the duration an entity will be immune
from the Area Effect Cloud's subsequent exposure. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityAreaEffectCloud.java#L589 |
Name | redo_attack_cooldown |
Object | EntityTag |
Input | None |
Related Tags | <EntityTag.attack_cooldown_duration> Returns the amount of time that passed since the start of the attack cooldown.
<EntityTag.attack_cooldown_max_duration> Returns the maximum amount of time that can pass before the player's main hand has returned (...)
<EntityTag.attack_cooldown_percent> Returns the progress of the attack cooldown. 0 means that the attack cooldown has just (...)
|
Description | Forces the player to wait for the full attack cooldown duration for the item in their hand.
NOTE: The clientside attack cooldown indicator will not reflect this change! |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3943 |
Name | release_left_shoulder |
Object | EntityTag |
Input | None |
Related Tags | <EntityTag.left_shoulder> Returns the entity on the entity's left shoulder. (...)
|
Description | Releases the player's left shoulder entity.
Only applies to player-typed entities. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3230 |
Name | release_right_shoulder |
Object | EntityTag |
Input | None |
Related Tags | <EntityTag.right_shoulder> Returns the entity on the entity's right shoulder. (...)
|
Description | Releases the player's right shoulder entity.
Only applies to player-typed entities. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3252 |
Name | remove_attribute_modifiers |
Object | EntityTag |
Input | ListTag |
Related Tags | <EntityTag.has_attribute> Returns whether the entity has the named attribute. (...)
<EntityTag.attribute_modifiers> Returns a map of all attribute modifiers on the entity, with key as the attribute name and value as a list of modifiers, (...)
<EntityTag.attribute_default_value> Returns the default value of the named attribute for the entity. (...)
<EntityTag.attribute_base_value> Returns the base value of the named attribute for the entity. (...)
<EntityTag.attribute_value> Returns the final calculated value of the named attribute for the entity. (...)
|
Description | Removes attribute modifiers from an entity. Specify a list of attribute names or modifier UUIDs as input.
See also attribute modifiers. |
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityAttributeModifiers.java#L317 |
Name | remove_custom_effect |
Object | EntityTag |
Input | ElementTag |
Related Tags | <EntityTag.custom_effects> Returns a ListTag of the Area Effect Cloud's custom effects (...)
|
Description | Removes the specified custom effect from the Area Effect Cloud |
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityAreaEffectCloud.java#L403 |
Name | remove_effects |
Object | EntityTag |
Input | None |
Related Tags | <EntityTag.has_effect[<effect>]> Returns whether the entity has a specified effect. (...)
|
Description | Removes all potion effects from the entity.
The entity must be living. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3214 |
Name | reset_attack_cooldown |
Object | EntityTag |
Input | None |
Related Tags | <EntityTag.attack_cooldown_duration> Returns the amount of time that passed since the start of the attack cooldown.
<EntityTag.attack_cooldown_max_duration> Returns the maximum amount of time that can pass before the player's main hand has returned (...)
<EntityTag.attack_cooldown_percent> Returns the progress of the attack cooldown. 0 means that the attack cooldown has just (...)
|
Description | Ends the player's attack cooldown.
NOTE: This will do nothing if the player's attack speed attribute is set to 0. NOTE: The clientside attack cooldown indicator will not reflect this change! |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3963 |
Name | reset_client_location |
Object | EntityTag |
Input | None |
Description | Causes an entity to broadcast a fake teleport packet to its own location, forcibly resetting its location for all players that can see it. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3467 |
Name | right_shoulder |
Object | EntityTag |
Input | EntityTag |
Related Tags | <EntityTag.right_shoulder> Returns the entity on the entity's right shoulder. (...)
|
Description | Sets the entity's right shoulder entity.
Only applies to player-typed entities. Provide no input to remove the shoulder entity. NOTE: This mechanism will remove the current shoulder entity from the world. Also note the client will currently only render parrot entities. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3298 |
Name | rotation |
Object | EntityTag |
Input | ElementTag |
Related Tags | <EntityTag.rotation> If the entity can have a rotation, returns the entity's rotation. (...)
<EntityTag.rotation_vector> If the entity can have a rotation, returns the entity's rotation as a direction vector. (...)
|
Description | Changes the entity's rotation.
Currently, only Hanging-type entities can have rotations. Value must be from https://hub.spigotmc.org/javadocs/spigot/org/bukkit/block/BlockFace.html. |
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityRotation.java#L106 |
Name | scoreboard_tags |
Object | EntityTag |
Input | ListTag |
Related Tags | <EntityTag.scoreboard_tags> Returns a list of the scoreboard tags on the entity.
|
Description | Adds the list of the scoreboard tags to the entity.
To clear existing scoreboard tags, use EntityTag.clear_scoreboard_tags. |
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityScoreboardTags.java#L97 |
Name | send_update_packets |
Object | EntityTag |
Input | None |
Description | Causes an entity to broadcast any pending entity update packets to all players that can see it. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3478 |
Name | sheared |
Object | EntityTag |
Input | ElementTag(Boolean) |
Related Tags | <EntityTag.is_sheared> Returns whether a sheep is sheared.
|
Description | Sets whether the sheep is sheared. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3358 |
Name | shivering |
Object | EntityTag |
Input | ElementTag(Boolean) |
Related Tags | <EntityTag.shivering> Returns whether the strider is shivering.
|
Description | Sets whether the strider is shivering. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityShivering.java#L70 |
Name | shooter |
Object | EntityTag |
Input | EntityTag |
Related Tags | <EntityTag.shooter> Returns the projectile's shooter or TNT's priming source, if any.
|
Description | Sets the projectile's shooter or TNT's priming source. |
Generated Example |
|
Synonyms (Search Aid) | entitytag.arrow_firer, entitytag.fishhook_shooter, entitytag.snowball_thrower |
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3003 |
Name | shot_at_angle |
Object | EntityTag |
Input | ElementTag(Boolean) |
Related Tags | <EntityTag.shot_at_angle> Returns true if the Firework entity is 'shot at angle', meaning it should render facing the direction it's moving. If false, will be angled straight up.
|
Description | Set to true if the Firework entity should be 'shot at angle', meaning it should render facing the direction it's moving. If false, will be angled straight up. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityShotAtAngle.java#L68 |
Name | show_to_players |
Object | EntityTag |
Input | None |
Description | Marks the entity as visible to players by default (if it was hidden).
See also EntityTag.hide_from_players. To show to only one player, see PlayerTag.show_entity. Works with offline players. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3589 |
Name | shulker_peek |
Object | EntityTag |
Input | ElementTag(Number) |
Related Tags | <EntityTag.shulker_peek> Returns the peek value of a shulker box (where 0 is fully closed, 100 is fully open).
|
Description | Sets the peek value of a shulker box (where 0 is fully closed, 100 is fully open). |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityShulkerPeek.java#L80 |
Name | silent |
Object | EntityTag |
Input | ElementTag(Boolean) |
Related Tags | <EntityTag.silent> Returns whether the entity is silent (Plays no sounds).
|
Description | Sets whether this entity is silent (Plays no sounds).
If you set a player as silent, it may also prevent the player from *hearing* sound. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntitySilent.java#L75 |
Name | sitting |
Object | EntityTag |
Input | ElementTag(Boolean) |
Related Tags | <EntityTag.sitting> If the entity is a wolf, cat, or parrot, returns whether the animal is sitting.
|
Description | Changes the sitting state of a wolf, cat, or parrot. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntitySitting.java#L80 |
Name | size |
Object | EntityTag |
Input | ElementTag(Number) |
Related Tags | <EntityTag.size> Returns the size of a slime-type entity or a Phantom (1-120). (...)
|
Description | Sets the size of a slime-type entity or a Phantom (1-120).
If the entity is a PufferFish it sets the puff state (0-3). |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntitySize.java#L74 |
Name | skeleton_arms_raised |
Object | EntityTag |
Input | ElementTag(Boolean) |
Description | Deprecated in favor of EntityTag.aggressive. |
Generated Example |
|
Deprecated | use 'EntityTag.aggressive'. |
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3735 |
Name | skin_layers |
Object | EntityTag |
Input | ListTag |
Related Tags | <EntityTag.skin_layers> Returns the skin layers currently visible on a player-type entity. (...)
|
Description | Sets the visible skin layers on a player-type entity (PlayerTag or player-type NPCTag).
Input is a list of values from the set of: CAPE, HAT, JACKET, LEFT_PANTS, LEFT_SLEEVE, RIGHT_PANTS, RIGHT_SLEEVE, or "ALL" |
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3617 |
Name | source |
Object | EntityTag |
Input | EntityTag |
Related Tags | <EntityTag.source> Returns the source of the Area Effect Cloud.
|
Description | Sets the source of the Area Effect Cloud |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityAreaEffectCloud.java#L603 |
Name | speed |
Object | EntityTag |
Input | ElementTag(Decimal) |
Related Tags | <EntityTag.speed> Returns how fast the entity can move. (...)
|
Description | Sets how fast the entity can move.
Compatible with minecarts, boats, and living entities. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntitySpeed.java#L99 |
Name | spell |
Object | EntityTag |
Input | ElementTag |
Related Tags | <EntityTag.spell> Returns the spell the entity is currently casting. (...)
|
Description | Sets the spell the entity should cast. Valid spells are: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/Spellcaster.Spell.html |
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntitySpell.java#L77 |
Name | strength |
Object | EntityTag |
Input | ElementTag(Boolean) |
Related Tags | <EntityTag.strength> Returns the strength of a Llama. A llama's inventory contains (strength times three) slots. (...)
|
Description | Sets the strength of a Llama. A llama's inventory contains (strength times three) slots.
Can be from 1 to 5 (inclusive). |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityStrength.java#L69 |
Name | swimming |
Object | EntityTag |
Input | ElementTag(Boolean) |
Related Tags | <EntityTag.swimming> Returns whether this entity is swimming.
|
Description | Sets whether the entity is swimming. |
Generated Example |
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Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3675 |
Name | tame |
Object | EntityTag |
Input | ElementTag(Boolean)(|PlayerTag) |
Related Tags | <EntityTag.is_tamed> Returns whether the entity has been tamed.
<EntityTag.tameable> Returns whether the entity is tameable. (...)
|
Description | Sets whether the entity has been tamed.
Also available: EntityTag.owner |
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityTame.java#L113 |
Name | time_lived |
Object | EntityTag |
Input | DurationTag |
Related Tags | <EntityTag.time_lived> Returns how long the entity has lived.
|
Description | Sets the amount of time this entity has lived for.
For entities that automatically despawn such as dropped_items or falling_blocks, it can be useful to set this value to "-2147483648t" (the minimum valid number of ticks) to cause it to persist indefinitely. For falling_block usage, see also EntityTag.auto_expire |
Generated Example |
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Synonyms (Search Aid) | entitytag.age_nbt, entitytag.time_nbt |
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3170 |
Name | tracking_range |
Object | EntityTag |
Input | ElementTag(Number) |
Description | Sets the range (in blocks) that an entity can be seen at. This is equivalent to the "entity-tracking-range" value in "Spigot.yml". |
Generated Example |
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Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L4049 |
Name | trades |
Object | EntityTag |
Input | ListTag(TradeTag) |
Related Tags | <EntityTag.trades> Returns a list of the Villager's trade recipes.
|
Description | Sets the trades that the entity will offer. |
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityTrades.java#L80 |
Name | trap_time |
Object | EntityTag |
Input | DurationTag |
Related Tags | <EntityTag.trapped> Returns whether the skeleton horse is trapped. (...)
|
Description | Sets the skeleton horse's trap time.
Trap time will go up every tick for as long as the horse is trapped (see EntityTag.trapped). A trap time greater than 18000 ticks (15 minutes) will despawn the horse on the next tick. |
Generated Example |
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Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityTrapTime.java#L58 |
Name | trapped |
Object | EntityTag |
Input | ElementTag(Boolean) |
Related Tags | <EntityTag.trapped> Returns whether the skeleton horse is trapped. (...)
|
Description | Sets whether the skeleton horse is trapped.
A trapped skeleton horse will trigger the skeleton horse trap when the player is within 10 blocks of it. |
Generated Example |
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Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityTrapped.java#L57 |
Name | velocity |
Object | EntityTag |
Input | LocationTag |
Related Tags | <EntityTag.velocity> Returns the movement velocity of the entity. (...)
|
Description | Sets the entity's movement velocity vector. |
Generated Example |
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Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3420 |
Name | villager_experience |
Object | EntityTag |
Input | ElementTag(Number) |
Related Tags | <EntityTag.villager_experience> Returns the experience amount of a villager.
|
Description | Sets the experience amount of a villager. |
Generated Example |
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Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityVillagerExperience.java#L77 |
Name | villager_level |
Object | EntityTag |
Input | ElementTag(Number) |
Related Tags | <EntityTag.villager_level> Returns the level of a villager.
|
Description | Sets the level of a villager. |
Generated Example |
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Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityVillagerLevel.java#L77 |
Name | visible |
Object | EntityTag |
Input | ElementTag(Boolean) |
Related Tags | <EntityTag.visible> Returns whether the entity is visible. (...)
|
Description | Sets whether the entity is visible.
Supports armor stands, item frames, and living entities. |
Generated Example |
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Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityVisible.java#L73 |
Name | wait_time |
Object | EntityTag |
Input | DurationTag |
Related Tags | <EntityTag.wait_time> Returns the duration an entity must be exposed to (...)
|
Description | Sets the duration an entity must be exposed to
the Area Effect Cloud before its effect is applied. |
Generated Example |
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Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityAreaEffectCloud.java#L616 |
Name | arms_raised |
Object | EntityTag |
Input | ElementTag(Boolean) |
Related Tags | <EntityTag.arms_raised> Deprecated in favor of EntityTag.aggressive.
|
Description | Deprecated in favor of EntityTag.aggressive. |
Generated Example |
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Requires | Paper |
Deprecated | use 'aggressive' |
Source | https://github.com/DenizenScript/Denizen/blob/dev/paper/src/main/java/com/denizenscript/denizen/paper/properties/EntityArmsRaised.java#L61 |
Name | auto_expire |
Object | EntityTag |
Input | ElementTag(Boolean) |
Related Tags | <EntityTag.auto_expire> Returns whether a falling_block will auto-expire (after 30 seconds, or 5 when outside the world). (...)
|
Description | Sets whether a falling_block will auto-expire (after 30 seconds, or 5 when outside the world).
See also EntityTag.time_lived |
Generated Example |
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Requires | Paper |
Source | https://github.com/DenizenScript/Denizen/blob/dev/paper/src/main/java/com/denizenscript/denizen/paper/properties/EntityAutoExpire.java#L76 |
Name | can_tick |
Object | EntityTag |
Input | ElementTag(Boolean) |
Related Tags | <EntityTag.can_tick> If the entity is an armor stand, returns whether the armor stand can tick.
|
Description | Changes whether an armor stand can tick. |
Generated Example |
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Requires | Paper |
Source | https://github.com/DenizenScript/Denizen/blob/dev/paper/src/main/java/com/denizenscript/denizen/paper/properties/EntityCanTick.java#L64 |
Name | carrying_egg |
Object | EntityTag |
Input | ElementTag(Boolean) |
Related Tags | <EntityTag.carrying_egg> If the entity is a turtle, returns whether it is carrying an egg. A turtle that is carrying an egg isn't visually different, but can't breed and will eventually lay the egg.
|
Description | If the entity is a turtle, sets whether it is carrying an egg. |
Generated Example |
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Requires | Paper |
Source | https://github.com/DenizenScript/Denizen/blob/dev/paper/src/main/java/com/denizenscript/denizen/paper/properties/EntityCarryingEgg.java#L66 |
Name | drinking_potion |
Object | EntityTag |
Input | ItemTag |
Related Tags | <EntityTag.drinking_potion> Returns the potion item a witch is drinking, or air if none.
|
Description | Sets the potion item a witch is drinking. |
Generated Example |
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Requires | Paper |
Source | https://github.com/DenizenScript/Denizen/blob/dev/paper/src/main/java/com/denizenscript/denizen/paper/properties/EntityDrinkingPotion.java#L86 |
Name | goat_ram |
Object | EntityTag |
Input | EntityTag |
Description | Causes a goat to ram the specified entity. |
Generated Example |
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Requires | Paper |
Source | https://github.com/DenizenScript/Denizen/blob/dev/paper/src/main/java/com/denizenscript/denizen/paper/properties/PaperEntityProperties.java#L162 |
Name | has_friction |
Object | EntityTag |
Input | ElementTag(Boolean) |
Related Tags | <EntityTag.has_friction> Returns an entity's friction state if one has been set.
|
Description | Forces an entity into a friction state, so it either always or never experiences friction.
An entity with no friction will move in a direction forever until its velocity is changed or it impacts a block. Does not work with players. Provide empty input to reset an entity back to its vanilla friction behavior. |
Generated Example |
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Requires | Paper |
Source | https://github.com/DenizenScript/Denizen/blob/dev/paper/src/main/java/com/denizenscript/denizen/paper/properties/EntityFriction.java#L67 |
Name | invulnerable_duration |
Object | EntityTag |
Input | DurationTag |
Related Tags | <EntityTag.invulnerable_duration> Returns the duration remaining until the wither becomes vulnerable.
|
Description | Sets the duration remaining until the wither becomes vulnerable. |
Generated Example |
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Requires | Paper |
Source | https://github.com/DenizenScript/Denizen/blob/dev/paper/src/main/java/com/denizenscript/denizen/paper/properties/EntityWitherInvulnerable.java#L74 |
Name | potion_drink_duration |
Object | EntityTag |
Input | DurationTag |
Related Tags | <EntityTag.potion_drink_duration> Returns the duration remaining until a witch is done drinking a potion.
|
Description | Sets the duration remaining until a witch is done drinking a potion. |
Generated Example |
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Requires | Paper |
Source | https://github.com/DenizenScript/Denizen/blob/dev/paper/src/main/java/com/denizenscript/denizen/paper/properties/EntityDrinkingPotion.java#L105 |
Name | reputation |
Object | EntityTag |
Input | MapTag |
Related Tags | <EntityTag.reputation> Returns a villager's reputations as a map of player UUIDs to reputation maps. (...)
|
Description | Sets a villager's reputations as a map of player UUIDs to reputation maps.
Reputation maps are maps of reputation types to integer values, a full list of all valid reputation types can be found at https://jd.papermc.io/paper/1.19/com/destroystokyo/paper/entity/villager/ReputationType.html. |
Requires | Paper |
Source | https://github.com/DenizenScript/Denizen/blob/dev/paper/src/main/java/com/denizenscript/denizen/paper/properties/EntityReputation.java#L65 |