Denizen Script Tags


Tags are always written with a <between these marks>, and are critical to scripts, as the primary way to read data.
Learn about how tags work in The Beginner's Guide.


Showing 1 out of 2425 tags...
Name<EntityTag.damage>
ReturnsElementTag(Decimal)
MechanismEntityTag.damage
Description(Property) The amount of damage an arrow/trident will inflict.
Note that the actual damage dealt by the arrow/trident may be different depending on the projectile's flight speed.
Generated Example
- narrate "the decimal value is <player.damage>"
GroupProperties
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityArrowDamage.java#L10