Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 635 mechanisms...
Namedamage
ObjectEntityTag
InputElementTag(Decimal)
Related Tags<EntityTag.damage> (Property) The amount of damage an arrow/trident will inflict. (...)
Description(Property) The amount of damage an arrow/trident will inflict.
Note that the actual damage dealt by the arrow/trident may be different depending on the projectile's flight speed.
Generated Example
- adjust <player> damage:1
GroupProperties
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityArrowDamage.java#L10