Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 539 mechanisms...
Namedamage
ObjectEntityTag
InputElementTag(Decimal)
Related Tags<EntityTag.damage> Returns the damage that the arrow/trident will inflict. (...)
DescriptionChanges how much damage an arrow/trident will inflict.
Generated Example
- adjust <player> damage:1.5
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityArrowDamage.java#L70