Denizen Script Tags


Tags are always written with a <between these marks>, and are critical to scripts, as the primary way to read data.
Learn about how tags work in The Beginner's Guide.


Showing 1 out of 2454 tags...
Name<EntityTag.should_burn>
ReturnsElementTag(Boolean)
MechanismEntityTag.should_burn
Description(Property) If the entity is a Zombie, Skeleton, or Phantom, controls whether it should burn in daylight.
Generated Example
- if <player.should_burn>:
    - narrate "it was true!"
- else:
    - narrate "it was false!"
GroupProperties
RequiresPaper
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/paper/src/main/java/com/denizenscript/denizen/paper/properties/EntityShouldBurn.java#L13