Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 644 mechanisms...
Nameshould_burn
ObjectEntityTag
InputElementTag(Boolean)
Related Tags<EntityTag.should_burn> (Property) If the entity is a Zombie, Skeleton, or Phantom, controls whether it should burn in daylight.
Description(Property) If the entity is a Zombie, Skeleton, or Phantom, controls whether it should burn in daylight.
Generated Example
- adjust <player> should_burn:true
GroupProperties
RequiresPaper
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/paper/src/main/java/com/denizenscript/denizen/paper/properties/EntityShouldBurn.java#L13