Name | Sneak |
Syntax | sneak [<entity>|...] ({start}/stop) (fake/stopfake) (for:<player>|...) |
Short Description | Causes the entity to start or stop sneaking. |
Full Description | Causes an entity to start or stop sneaking.
If the entity is NPC, adds the SneakingTrait to apply the sneak setting persistent. Can optionally use the 'fake' argument to apply a fake sneak using packets, either globally or for specific players. Use 'stopfake' to disable faking of sneak. A fake sneak only affects the name plate, not the entity's pose. Note: using this command on a player will only show to other players. You cannot alter a player in their own view. Note that EntityTag.is_sneaking is also available. |
Related Tags | <EntityTag.is_sneaking> (Property) Whether an entity is sneaking. (...)
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Usage Example |
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Usage Example |
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Synonyms (Search Aid) | crouch, shift |
Group | entity |
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/scripts/commands/entity/SneakCommand.java#L30 |