Name | <EntityTag.step_height> |
Returns | ElementTag(Decimal) |
Mechanism | EntityTag.step_height |
Description | (Property) Returns the entity's step height, which controls how many blocks can it walk over.
As this is based on an internal value, it has some edge-cases, for example: - most (but not all) living entities can still step over 1 block tall things as usual, even if this is set to 0. - this doesn't apply to vehicles when the player is controlling them. Note that this also applies to things like getting pushed. |
Generated Example |
|
Group | Properties |
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityStepHeight.java#L10 |