Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 632 mechanisms...
Namestep_height
ObjectEntityTag
InputElementTag(Decimal)
Related Tags<EntityTag.step_height> (Property) Returns the entity's step height, which controls how many blocks can it walk over. (...)
Description(Property) Sets the entity's step height, which controls how many blocks can it walk over.
As this is based on an internal value, it has some edge-cases, for example:
- most (but not all) living entities can still step over 1 block tall things as usual, even if this is set to 0.
- this doesn't apply to vehicles when the player is controlling them.
Note that this also applies to things like getting pushed.
Generated Example
- adjust <player> step_height:0
GroupProperties
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityStepHeight.java#L10