Denizen Script Tags


Tags are always written with a <between these marks>, and are critical to scripts, as the primary way to read data.
Learn about how tags work in The Beginner's Guide.


Showing 1 out of 2454 tags...
Name<EntityTag.is_aware>
ReturnsElementTag(Boolean)
MechanismEntityTag.is_aware
Description(Property) For mobs (Tag:EntityTag.is_mob), this is whether the entity is aware of its surroundings.
Unaware entities will not perform any actions on their own, such as pathfinding or attacking.
Similar to Property:EntityTag.has_ai, except allows the entity to be moved by gravity, being pushed or attacked, etc.
For interaction entities, this is whether interacting with them should trigger a response (arm swings, sounds, etc.).
Generated Example
- if <player.is_aware>:
    - narrate "it was true!"
- else:
    - narrate "it was false!"
GroupProperties
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityAware.java#L13