Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 565 mechanisms...
Nameis_aware
ObjectEntityTag
InputElementTag(Boolean)
Related Tags<EntityTag.is_aware> Returns whether the entity is aware of its surroundings. (...)
DescriptionSets whether the entity is aware of its surroundings.
Unaware entities will not perform any actions on their own, such as pathfinding or attacking.
Similar to Mechanism:EntityTag.has_ai, except allows the entity to be moved by gravity, being pushed or attacked, etc.
Generated Example
- adjust <player> is_aware:false
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityAware.java#L71