Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 644 mechanisms...
Nameis_aware
ObjectEntityTag
InputElementTag(Boolean)
Related Tags<EntityTag.is_aware> (Property) For mobs (Tag:EntityTag.is_mob), this is whether the entity is aware of its surroundings. (...)
Description(Property) For mobs (Tag:EntityTag.is_mob), this is whether the entity is aware of its surroundings.
Unaware entities will not perform any actions on their own, such as pathfinding or attacking.
Similar to Property:EntityTag.has_ai, except allows the entity to be moved by gravity, being pushed or attacked, etc.
For interaction entities, this is whether interacting with them should trigger a response (arm swings, sounds, etc.).
Generated Example
- adjust <player> is_aware:true
GroupProperties
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityAware.java#L13