Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 634 mechanisms...
Namehas_ai
ObjectEntityTag
InputElementTag(Boolean)
Related Tags<EntityTag.has_ai> (Property) Returns whether this entity will use the default Minecraft AI to roam and look around. (...)
Description(Property) Sets whether this entity will use the default Minecraft AI to roam and look around.
This tends to have implications for other vanilla functionality, including gravity.
This generally shouldn't be used with NPCs. NPCs do not have vanilla AI, regardless of what this tag returns.
Other programmatic methods of blocking AI might also not be accounted for by this tag.
Generated Example
- adjust <player> has_ai:true
GroupProperties
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityAI.java#L9