Denizen Script Tags


Tags are always written with a <between these marks>, and are critical to scripts, as the primary way to read data.
Learn about how tags work in The Beginner's Guide.


Showing 1 out of 2454 tags...
Name<EntityTag.can_tick>
ReturnsElementTag(Boolean)
MechanismEntityTag.can_tick
DescriptionIf the entity is an armor stand, returns whether the armor stand can tick.
Generated Example
- if <player.can_tick>:
    - narrate "it was true!"
- else:
    - narrate "it was false!"
Groupproperties
RequiresPaper
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/paper/src/main/java/com/denizenscript/denizen/paper/properties/EntityCanTick.java#L47