Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 644 mechanisms...
Namecan_tick
ObjectEntityTag
InputElementTag(Boolean)
Related Tags<EntityTag.can_tick> If the entity is an armor stand, returns whether the armor stand can tick.
DescriptionChanges whether an armor stand can tick.
Generated Example
- adjust <player> can_tick:false
Groupproperties
RequiresPaper
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/paper/src/main/java/com/denizenscript/denizen/paper/properties/EntityCanTick.java#L64