Denizen Script Tags


Tags are always written with a <between these marks>, and are critical to scripts, as the primary way to read data.
Learn about how tags work in The Beginner's Guide.


Showing 1 out of 2155 tags...
Name<EntityTag.charged>
ReturnsElementTag(Boolean)
MechanismEntityTag.charged
DescriptionIf the entity is wither_skull, returns whether the skull is charged. Charged skulls are blue.
If the entity is a vex, returns whether the vex is charging. Charging vexes have red lines.
Generated Example
- if <player.charged>:
    - narrate "it was true!"
- else:
    - narrate "it was false!"
Groupproperties
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityCharged.java#L51