Denizen Script Tags


Tags are always written with a <between these marks>, and are critical to scripts, as the primary way to read data.
Learn about how tags work in The Beginner's Guide.


Showing 1 out of 2465 tags...
Name<EntityTag.charged>
ReturnsElementTag(Boolean)
MechanismEntityTag.charged
Description(Property) If the entity is wither_skull, controls whether the skull is charged. Charged skulls are blue.
If the entity is a vex, controls whether the vex is charging. Charging vexes have red lines.
This is a visual effect, and does not cause the vex to actually charge at anyone.
If the entity is a guardian, controls whether the guardian's laser is active.
Note that guardians also require a target to use their laser, see Command:attack.
Generated Example
- if <player.charged>:
    - narrate "it was true!"
- else:
    - narrate "it was false!"
GroupProperties
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityCharged.java#L10