| Name | charged | 
| Object | EntityTag | 
| Input | ElementTag(Boolean) | 
| Related Tags | <EntityTag.charged>(Property) If the entity is wither_skull, controls whether the skull is charged. Charged skulls are blue. (...) | 
| Description | (Property) If the entity is wither_skull, controls whether the skull is charged. Charged skulls are blue. If the entity is a vex, controls whether the vex is charging. Charging vexes have red lines. This is a visual effect, and does not cause the vex to actually charge at anyone. If the entity is a guardian, controls whether the guardian's laser is active. Note that guardians also require a target to use their laser, see attack. | 
| Generated Example |  | 
| Group | Properties | 
| Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityCharged.java#L10 |