| Name | charged |
| Object | EntityTag |
| Input | ElementTag(Boolean) |
| Related Tags | <EntityTag.charged> (Property) If the entity is wither_skull, controls whether the skull is charged. Charged skulls are blue. (...)
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| Description | (Property) If the entity is wither_skull, controls whether the skull is charged. Charged skulls are blue.
If the entity is a vex, controls whether the vex is charging. Charging vexes have red lines. This is a visual effect, and does not cause the vex to actually charge at anyone. If the entity is a guardian, controls whether the guardian's laser is active. Note that guardians also require a target to use their laser, see attack. |
| Generated Example | |
| Group | Properties |
| Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityCharged.java#L10 |