Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 644 mechanisms...
Namecharged
ObjectEntityTag
InputElementTag(Boolean)
Related Tags<EntityTag.charged> If the entity is wither_skull, returns whether the skull is charged. Charged skulls are blue. (...)
DescriptionIf the entity is wither_skull, sets whether the skull is charged. Charged skulls are blue.
If the entity is a vex, sets whether the vex is charging. Charging vexes have red lines.
This is a visual effect, and does not cause the vex to actually charge at anyone.
If the entity is a guardian, sets whether the guardian's laser is active.
Note that guardians require a target to use their laser, see Command:attack.
Generated Example
- adjust <player> charged:false
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityCharged.java#L70