Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 625 mechanisms...
Nameforce_no_persist
ObjectEntityTag
InputElementTag(Boolean)
Related Tags<EntityTag.force_no_persist> Returns 'true' if the entity is forced to not save to file when chunks unload. (...)
DescriptionSet 'true' to indicate the entity should be forced to not save to file when chunks unload.
Set 'false' to not force to not-save. Entities will then either save or not save depending on separate conditions.
This is a custom value added in Bukkit to block saving, which is not the same as Mojang's similar option under Mechanism:EntityTag.persistent.
Generated Example
- adjust <player> force_no_persist:true
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L3537