Denizen Script Tags


Tags are always written with a <between these marks>, and are critical to scripts, as the primary way to read data.
Learn about how tags work in The Beginner's Guide.


Showing 1 out of 2454 tags...
Name<EntityTag.max_fuse_ticks>
ReturnsElementTag(Number)
MechanismEntityTag.max_fuse_ticks
DescriptionReturns the default number of ticks until the creeper explodes when primed (NOT the time remaining if already primed).
Generated Example
- narrate "the number value is <player.max_fuse_ticks>"
Groupproperties
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityMaxFuseTicks.java#L58