Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 644 mechanisms...
Namemax_fuse_ticks
ObjectEntityTag
InputElementTag(Number)
Related Tags<EntityTag.max_fuse_ticks> Returns the default number of ticks until the creeper explodes when primed (NOT the time remaining if already primed).
DescriptionSets the default number of ticks until the creeper explodes when primed (NOT the time remaining if already primed).
Generated Example
- adjust <player> max_fuse_ticks:1
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityMaxFuseTicks.java#L77