Denizen Script Mechanisms

Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.

Showing 1 out of 635 mechanisms...
Related Tags<EntityTag.item> (Property) An entity's item, which can be: (...)
Description(Property) An entity's item, which can be:
- the item represented and displayed by a dropped item.
- the item represented by a thrown trident.
- a throwable projectile's display item.
- an eye-of-ender's item, which is both displayed and dropped.
- a fireball's display item.
- an item display's display item.
Generated Example
- adjust <player> item:<player.item_in_hand>