Denizen Script Tags


Tags are always written with a <between these marks>, and are critical to scripts, as the primary way to read data.
Learn about how tags work in The Beginner's Guide.


Showing 1 out of 2454 tags...
Name<EntityTag.attack_cooldown_max_duration>
ReturnsDurationTag
MechanismEntityTag.attack_cooldown
DescriptionReturns the maximum amount of time that can pass before the player's main hand has returned
to its original place after the cooldown has ended.
NOTE: This is slightly inaccurate and may not necessarily match with the actual attack
cooldown progress.
Generated Example
- flag server myflag expire:<player.attack_cooldown_max_duration>
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L2854