Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 651 mechanisms...
Namesheared
ObjectEntityTag
InputElementTag(Boolean)
Related Tags<EntityTag.sheared> (Property) Returns whether a sheep is sheared, a bogged is harvested, or a snow golem is derped (ie not wearing a pumpkin). (...)
Description(Property) Sets whether a sheep is sheared, a bogged is harvested, or a snow golem is derped (ie not wearing a pumpkin).
To include drops or for harvesting mushroom cows consider Mechanism:EntityTag.shear.
Generated Example
- adjust <player> sheared:true
Synonyms (Search Aid)has_pumpkin_head
GroupProperties
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntitySheared.java#L14