Denizen Script Tags


Tags are always written with a <between these marks>, and are critical to scripts, as the primary way to read data.
Learn about how tags work in The Beginner's Guide.


Showing 1 out of 2425 tags...
Name<EntityTag.angry>
ReturnsElementTag(Boolean)
MechanismEntityTag.angry
DescriptionIf the entity is a wolf or PigZombie, returns whether the entity is angry.
If the entity is a Vindicator, returns whether it is in "Johnny" mode.
Generated Example
- if <player.angry>:
    - narrate "it was true!"
- else:
    - narrate "it was false!"
Groupproperties
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityAngry.java#L68