Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 658 mechanisms...
Nameangry
ObjectEntityTag
InputElementTag(Boolean)
Related Tags<EntityTag.angry> (Property) Returns whether a Wolf or PigZombie is angry, or whether a Vindicator is in "Johnny" mode.
Description(Property) Sets whether a Wolf or PigZombie is angry, or whether a Vindicator is in "Johnny" mode.
Generated Example
- adjust <player> angry:false
GroupProperties
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityAngry.java#L14