Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 539 mechanisms...
Nameangry
ObjectEntityTag
InputElementTag(Boolean)
Related Tags<EntityTag.angry> If the entity is a wolf or PigZombie, returns whether the entity is angry. (...)
DescriptionIf the entity is wolf or PigZombie, sets whether the entity is angry.
If the entity is a Vindicator, returns whether it is in "Johnny" mode.
Generated Example
- adjust <player> angry:false
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityAngry.java#L118