|Identity Format||The identity format for locations is <x>,<y>,<z>,<pitch>,<yaw>,<world>
Note that you can leave off the world, and/or pitch and yaw, and/or the z value.
You cannot leave off both the z and the pitch+yaw at the same time.
For example, '[email protected],2.15,3,45,90,space' or '[email protected],99,3.2'
|Description||A LocationTag represents a point in the world.
Note that 'l' prefix is a lowercase 'L', the first letter in 'location'.
This object type is flaggable.
Flags on this object type will be stored in the chunk file inside the world folder.
|Matchable||LocationTag matchers, sometimes identified as "<location>" or "<block>":
"location" plaintext: always matches.
"block_flagged:<flag>": a Flag Matchable for location flags at the given block location.
"location_in:<area>": runs AreaObject checks, as defined below.
If none of the above are used, and the location is at a real block, a MaterialTag matchable is used. Refer to MaterialTag matchable list.