Denizen Script Tags


Tags are always written with a <between these marks>, and are critical to scripts, as the primary way to read data.
Learn about how tags work in The Beginner's Guide.


Showing 1 out of 2438 tags...
Name<EntityTag.can_break_doors>
ReturnsElementTag(Boolean)
MechanismEntityTag.can_break_doors
Description(Property) Whether a zombie can break doors.
Generated Example
- if <player.can_break_doors>:
    - narrate "it was true!"
- else:
    - narrate "it was false!"
GroupProperties
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityCanBreakDoors.java#L10