Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 632 mechanisms...
Namecan_break_doors
ObjectEntityTag
InputElementTag(Boolean)
Related Tags<EntityTag.can_break_doors> (Property) Whether a zombie can break doors.
Description(Property) Whether a zombie can break doors.
Generated Example
- adjust <player> can_break_doors:false
GroupProperties
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityCanBreakDoors.java#L10