Name | temper |
Object | EntityTag |
Input | ElementTag(Number) |
Related Tags | <EntityTag.temper> (Property) Returns the temper of a horse-type entity. (...)
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Description | (Property) Sets the temper of a horse-type entity.
A value of 0 indicates that no action has been done to try to domesticate this entity. When a player mounts an entity, a number between 0 and the entity's max temper is generated. The entity becomes tamed if this value is less than the entity's temper value. Otherwise, the player gets bucked and increases the entity's temper by 5. Temper can also be increased by feeding the entity. - Apples, sugar, and wheat increase temper by 3. - Golden carrots increase temper by 5. - Golden apples increase temper by 10. To control the entity's max temper, see EntityTag.max_temper. To automatically tame an entity, see EntityTag.tame. |
Generated Example |
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Group | Properties |
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityTemper.java#L10 |