Denizen Script Tags


Tags are always written with a <between these marks>, and are critical to scripts, as the primary way to read data.
Learn about how tags work in The Beginner's Guide.


Showing 1 out of 2454 tags...
Name<EntityTag.visual_fire>
ReturnsElementTag(Boolean)
MechanismEntityTag.visual_fire
Description(Property) Whether an entity has a fake fire effect. For actual fire, see Command:burn and Tag:EntityTag.on_fire.
Generated Example
- if <player.visual_fire>:
    - narrate "it was true!"
- else:
    - narrate "it was false!"
GroupProperties
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityVisualFire.java#L9