Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 644 mechanisms...
Nameflying_fall_damage
ObjectPlayerTag
InputElementTag(Boolean)
Related Tags<PlayerTag.flying_fall_damage> Returns whether the player will take fall damage while Tag:PlayerTag.can_fly is true.
<PlayerTag.can_fly> Returns whether the player is allowed to fly. (...)
DescriptionSets whether the player will take fall damage while Mechanism:PlayerTag.can_fly is true.
Generated Example
- adjust <player> flying_fall_damage:false
Grouppaper
RequiresPaper
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/paper/src/main/java/com/denizenscript/denizen/paper/properties/PaperPlayerExtensions.java#L181