Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 625 mechanisms...
Namecan_fly
ObjectPlayerTag
InputElementTag(Boolean)
Related Tags<PlayerTag.can_fly> Returns whether the player is allowed to fly. (...)
DescriptionSets whether the player is allowed to fly.
Works with offline players.
Generated Example
- adjust <player> can_fly:false
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/PlayerTag.java#L3099