Denizen Script Object Types


Object Types are the fundamental types of data passed around in a Denizen script, often seen as the return type of a tag.
Learn about how objects work in The Beginner's Guide.


Showing 1 out of 72 object types...
NamePlayerTag
Prefixp@
Base TypeEntityTag
ImplementsFlaggableObject
Identity FormatThe identity format for players is the UUID of the relevant player.
DescriptionA PlayerTag represents a player in the game.

This object type is flaggable.
Flags on this object type will be stored in the file "plugins/Denizen/player_flags/(UUID).dat",
with automatic loading only when the player is online and caching for interacting with offline player flags.
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/PlayerTag.java#L62