Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 632 mechanisms...
Namelodestone_tracked
ObjectItemTag
InputElementTag(Boolean)
Related Tags<ItemTag.lodestone_tracked> Returns whether the compass will track a lodestone. If "true", the compass will only work if there's a lodestone at the target location. (...)
DescriptionChanges whether the compass will track a lodestone. If "true", the compass will only work if there's a lodestone at the target location.
See also Mechanism:ItemTag.lodestone_location
Generated Example
- adjust <player.item_in_hand> lodestone_tracked:false
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/item/ItemLodestoneTracked.java#L80