Denizen Script Tags


Tags are always written with a <between these marks>, and are critical to scripts, as the primary way to read data.
Learn about how tags work in The Beginner's Guide.


Showing 1 out of 2454 tags...
Name<ItemTag.lodestone_tracked>
ReturnsElementTag(Boolean)
MechanismItemTag.lodestone_tracked
DescriptionReturns whether the compass will track a lodestone. If "true", the compass will only work if there's a lodestone at the target location.
See also Tag:ItemTag.lodestone_location
Generated Example
- if <player.item_in_hand.lodestone_tracked>:
    - narrate "it was true!"
- else:
    - narrate "it was false!"
Groupproperties
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/item/ItemLodestoneTracked.java#L49