Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 644 mechanisms...
Nameplaying_dead
ObjectEntityTag
InputElementTag(Boolean)
Related Tags<EntityTag.playing_dead> If the entity is an axolotl, returns whether the entity is playing dead.
DescriptionIf the entity is an axolotl, sets whether the entity is playing dead.
This won't be successful unless the entity is unaware of its surroundings. See Mechanism:EntityTag.is_aware.
Generated Example
- adjust <player> playing_dead:false
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/entity/EntityPlayingDead.java#L66