Denizen Script Tags


Tags are always written with a <between these marks>, and are critical to scripts, as the primary way to read data.
Learn about how tags work in The Beginner's Guide.


Showing 1 out of 2484 tags...
Name<MaterialTag.mode>
ReturnsElementTag
MechanismMaterialTag.mode
Description(Property) Returns a block's mode.
For comparators, modes are COMPARE and SUBTRACT.
For piston_heads, modes are NORMAL and SHORT.
For bubble_columns, modes are NORMAL and DRAG.
For structure_blocks, modes are CORNER, DATA, LOAD, and SAVE.
For sculk_sensors, modes are ACTIVE, COOLDOWN, and INACTIVE.
For daylight_detectors, modes are INVERTED and NORMAL.
For command_blocks, modes are CONDITIONAL and NORMAL.
For big_dripleafs, modes are FULL, NONE, PARTIAL, and UNSTABLE.
For sculk_catalysts, modes are BLOOM and NORMAL.
For sculk_shriekers, modes are SHRIEKING and NORMAL.
For tripwires, modes are ARMED and DISARMED.
For creaking_hearts, modes are AWAKE, DORMANT, and UPROOTED.
Generated Example
- narrate <material[stone].mode>
GroupProperties
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/material/MaterialMode.java#L13