| Name | <MaterialTag.mode> |
| Returns | ElementTag |
| Mechanism | MaterialTag.mode |
| Description | (Property) Returns a block's mode.
For big_dripleafs, modes are FULL, NONE, PARTIAL, and UNSTABLE. For bubble_columns, modes are NORMAL and DRAG. For command_blocks, modes are CONDITIONAL and NORMAL. For comparators, modes are COMPARE and SUBTRACT. For creaking_hearts, modes are AWAKE, DORMANT, and UPROOTED. For daylight_detectors, modes are INVERTED and NORMAL. For potent_sulfur, modes are CONTINUOUS, DORMANT, DRY, ERUPTING, and WET. For piston_heads, modes are NORMAL and SHORT. For sculk_catalysts, modes are BLOOM and NORMAL. For sculk_sensors, modes are ACTIVE, COOLDOWN, and INACTIVE. For sculk_shriekers, modes are SHRIEKING and NORMAL. For structure_blocks, modes are CORNER, DATA, LOAD, and SAVE. For tripwires, modes are ARMED and DISARMED. For trial_spawners, modes are ACTIVE, COOLDOWN, EJECTING_REWARD, INACTIVE, WAITING_FOR_PLAYERS, and WAITING_FOR_REWARD_EJECTION. For vaults, modes are ACTIVE, EJECTING, INACTIVE, and UNLOCKING. |
| Generated Example | |
| Group | Properties |
| Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/material/MaterialMode.java#L13 |