Denizen Script Tags


Tags are always written with a <between these marks>, and are critical to scripts, as the primary way to read data.
Learn about how tags work in The Beginner's Guide.


Showing 1 out of 2425 tags...
Name<MaterialTag.mode>
ReturnsElementTag
MechanismMaterialTag.mode
DescriptionReturns a block's mode.
For comparators, output is COMPARE or SUBTRACT.
For piston_heads, output is NORMAL or SHORT.
For bubble_columns, output is NORMAL or DRAG.
For structure_blocks, output is CORNER, DATA, LOAD, or SAVE.
For sculk_sensors, output is ACTIVE, COOLDOWN, or INACTIVE.
For daylight_detectors, output is INVERTED or NORMAL.
For command_blocks, output is CONDITIONAL or NORMAL.
For big_dripleafs, output is FULL, NONE, PARTIAL, or UNSTABLE.
For sculk_catalysts, output is BLOOM or NORMAL.
For sculk_shriekers, output is SHRIEKING or NORMAL.
For tripwires, output is ARMED or DISARMED.
Generated Example
- narrate <material[stone].mode>
Groupproperties
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/material/MaterialMode.java#L60