Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 668 mechanisms...
Namemode
ObjectMaterialTag
InputElementTag
Related Tags<MaterialTag.mode> (Property) Returns a block's mode. (...)
Description(Property) Sets a block's mode.
For comparators, modes are COMPARE and SUBTRACT.
For piston_heads, modes are NORMAL and SHORT.
For bubble_columns, modes are NORMAL and DRAG.
For structure_blocks, modes are CORNER, DATA, LOAD, and SAVE.
For sculk_sensors, modes are ACTIVE, COOLDOWN, and INACTIVE.
For daylight_detectors, modes are INVERTED and NORMAL.
For command_blocks, modes are CONDITIONAL and NORMAL.
For big_dripleafs, modes are FULL, NONE, PARTIAL, and UNSTABLE.
For sculk_catalysts, modes are BLOOM and NORMAL.
For sculk_shriekers, modes are SHRIEKING and NORMAL.
For tripwires, modes are ARMED and DISARMED.
For creaking_hearts, modes are AWAKE, DORMANT, and UPROOTED.
GroupProperties
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/material/MaterialMode.java#L13