Denizen Script Tags


Tags are always written with a <between these marks>, and are critical to scripts, as the primary way to read data.
Learn about how tags work in The Beginner's Guide.


Showing 1 out of 2425 tags...
Name<EntityTag.force_no_persist>
ReturnsElementTag(Boolean)
MechanismEntityTag.force_no_persist
DescriptionReturns 'true' if the entity is forced to not save to file when chunks unload.
Returns 'false' if not forced to not-save. May return 'false' even for entities that don't save for other reasons.
This is a custom value added in Bukkit to block saving, which is not the same as Mojang's similar option under Tag:EntityTag.is_persistent.
Generated Example
- if <player.force_no_persist>:
    - narrate "it was true!"
- else:
    - narrate "it was false!"
Groupattributes
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L1955