|Identity Format||The identity format for enchantments is the vanilla ID, Denizen ID, or full key. Can also be constructed by Denizen script name.
For example, '[email protected]', '[email protected]_custom_ench', or '[email protected]:customench'.
|Description||An EnchantmentTag represents an item enchantment abstractly (the enchantment itself, like 'sharpness', which *can be* applied to an item, as opposed to the specific reference to an enchantment on a specific item).
For enchantment names, check https://minecraft.fandom.com/wiki/Enchanting#Summary_of_enchantments. Note spaces should swapped to underscores, so for example "Aqua Affinity" becomes "aqua_affinity".
This object type is flaggable.
Flags on this object type will be stored in the server saves file, under special sub-key "__enchantments"