Denizen Script Object Types


Object Types are the fundamental types of data passed around in a Denizen script, often seen as the return type of a tag.
Learn about how objects work in The Beginner's Guide.


Showing 1 out of 67 object types...
NameBiomeTag
Prefix[email protected]
Base TypeElementTag
ImplementsFlaggableObject
Identity FormatThe identity format for biomes is a world name, then a comma, then the biome key. For example: 'hub,desert', or 'space,minecraft:desert'.
DescriptionA BiomeTag represents a world biome type. Vanilla biomes are globally available, however some biomes are world-specific when added by datapacks.

A list of all vanilla biomes can be found at 🔗https://minecraft.fandom.com/wiki/Biome#Biome_IDs.

BiomeTags without a specific world will work as though they are in the server's default world.

This object type is flaggable.
Flags on this object type will be stored in the server saves file, under special sub-key "__biomes"
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/BiomeTag.java#L27