Denizen Script Object Types

Object Types are the fundamental types of data passed around in a Denizen script, often seen as the return type of a tag.
Learn about how objects work in The Beginner's Guide.

Showing 1 out of 68 object types...
Prefix[email protected]
Base TypeElementTag
Identity FormatThe identity format for enchantments is the vanilla ID, Denizen ID, or full key. Can also be constructed by Denizen script name.
For example, '[email protected]', '[email protected]_custom_ench', or '[email protected]:customench'.
DescriptionAn EnchantmentTag represents an item enchantment abstractly (the enchantment itself, like 'sharpness', which *can be* applied to an item, as opposed to the specific reference to an enchantment on a specific item).
For enchantment names, check 🔗 Note spaces should swapped to underscores, so for example "Aqua Affinity" becomes "aqua_affinity".

This object type is flaggable.
Flags on this object type will be stored in the server saves file, under special sub-key "__enchantments"