Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 668 mechanisms...
Namestop_sound
ObjectPlayerTag
InputElementTag
DescriptionStops all sounds of the specified type for the player.
Valid types are AMBIENT, BLOCKS, HOSTILE, MASTER, MUSIC, NEUTRAL, PLAYERS, RECORDS, VOICE, and WEATHER
Instead of a type, you can specify a full sound key, which usually has the 'minecraft:' prefix.
If no sound type is specified, all types will be stopped.
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/PlayerTag.java#L3968