Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 668 mechanisms...
Nameedit_sign
ObjectPlayerTag
InputLocationTag
DescriptionAllows the player to edit an existing sign. To create a sign, see Command:Sign.
Give no input to make a fake edit interface.
Generated Example
- adjust <player> edit_sign:<npc.location>
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/PlayerTag.java#L3855