Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 673 mechanisms...
Namefish_hook_pull
ObjectEntityTag
InputNone
DescriptionPulls the entity this fish hook is attached to towards the caster.
Generated Example
- adjust <player> fish_hook_pull
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L4309