Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 668 mechanisms...
Namefake_pickup
ObjectEntityTag
InputEntityTag
DescriptionMakes it look like this entity (usually a player) has picked up another entity (item, arrow, or XP orb).
This technically also works with any entity type.
Note that the original entity doesn't actually get picked up, it's still there, just invisible now.
Generated Example
- adjust <player> fake_pickup:<npc>
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L4509