| Name | spectate |
| Object | PlayerTag |
| Input | EntityTag |
| Description | Forces the player to spectate from the entity's point of view, using a packet (meaning, the player starts spectating clientside, but not serverside).
The player will not move from their existing location serverside. To cause real spectator mode spectating, use PlayerTag.spectator_target Note that in some cases you may want to force the player into the spectate gamemode prior to using this mechanism. Note: They cannot cancel the spectating without a re-log -- you must make them spectate themselves to cancel the effect. Like: - adjust <player> spectate:<player> |
| Generated Example | |
| Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/PlayerTag.java#L3692 |