Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 644 mechanisms...
Nameskin_blob
ObjectPlayerTag
InputElementTag
Related Tags<PlayerTag.skin_blob> Returns the player's current skin blob. (...)
DescriptionChanges the skin of the player to the specified blob.
In the format: "texture;signature" (two values separated by a semicolon).
See also Language:Player Entity Skins (Skin Blobs).
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/PlayerTag.java#L4011