Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 658 mechanisms...
Nameauraskills_levels
ObjectPlayerTag
InputMapTag
Related Tags<PlayerTag.auraskills_levels> Returns a map of a player's skill levels in the format "<skill>=<level>".
DescriptionChanges a player's skill level. Input as "<skill>=<level>".
Example
# Sets the player's agility level to 5 and their excavation level to 3.
- adjust <player> auraskills_levels:agility=5;excavation=3
RequiresDepenizen, AuraSkills
Sourcehttps://github.com/DenizenScript/Depenizen/blob/master/src/main/java/com/denizenscript/depenizen/bukkit/properties/auraskills/AuraSkillsPlayerExtensions.java#L59