Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 658 mechanisms...
Nameauraskills_experience
ObjectPlayerTag
InputMapTag
Related Tags<PlayerTag.auraskills_experience> Returns a map of a player's skill experience in the format "<skill>=<experience>".
DescriptionChanges a player's skill experience. Input as "<skill>=<experience>".
Example
# Sets the player's agility experience to 500 and their excavation experience to 300.
- adjust <player> auraskills_experience:AGILITY=500;EXCAVATION=300
RequiresDepenizen, AuraSkills
Sourcehttps://github.com/DenizenScript/Depenizen/blob/master/src/main/java/com/denizenscript/depenizen/bukkit/properties/auraskills/AuraSkillsPlayerExtensions.java#L93