Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 644 mechanisms...
Nameskull_skin
ObjectLocationTag
InputElementTag(|ElementTag(|ElementTag))
Related Tags<LocationTag.skull_skin> Returns the skin the skull is displaying - just the name or UUID as text, not a player object.
DescriptionSets the skin of a skull block.
The first ElementTag is a UUID.
Optionally, use the second ElementTag for the skin texture cache.
Optionally, use the third ElementTag for a player name.
Sourcehttps://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/LocationTag.java#L4799