Name | skull_skin |
Object | ItemTag |
Input | ElementTag(|ElementTag(|ElementTag)) |
Related Tags | <ItemTag.skull_skin> Returns the UUID of the player whose skin a skull item uses. (...)
<ItemTag.skin> Returns the UUID of the player whose skin a skull item uses. (...)
<ItemTag.has_skin> Returns whether the item has a custom skin set. (...)
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Description | Sets the player skin on a player_head.
A head should have a Texture blob, the player's UUID, and the player's Name. The most-correct input is UUID|Texture|Name. You can alternately input Name|Texture|UUID and the order will be automatically corrected. You can alternately input just a UUID, or just a Name, or just UUID|Texture, or just Name|Texture, and the missing data will be downloaded. You can alternately input just a Texture and the remaining data will be filled as name "null" and UUID "000-000". Doing this may cause side effects with Minecraft internals or external plugins, use with caution. See also Player Entity Skins (Skin Blobs). |
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/item/ItemSkullskin.java#L140 |